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  1. #11
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    @OP: Yeah, I agree it's weird that they don't have that already. Though I don't think I've noticed it since I do all my repairs myself.

    @Sotek: I agree with the switching classes to repair is rather tedious, but they did do a player poll vote that is somewhat relevant to this.

    http://forum.square-enix.com/ffxiv/t...922.1391594196

    Q3. Right now, only the class used to craft an item can repair that item. What do you think of this?


    I think it’s fine as is.
    JP 71.5%
    NA 77.2%
    GB 77.8%
    FR 80.6%
    DE 85.0%
    I think any crafting class should be able to repair anything.
    JP 28.5%
    NA 22.8%
    GB 22.2%
    FR 19.4%
    DE 15.0%
    I found the result here quite intriguing. From the standpoint of convenience, it’s clearly better to do away with class restrictions for repairs. However, an overwhelming number of you—nearly 80%—said that you’re fine with things the way they are.

    Question 1 under the Synthesis section revealed that around 70% of players are interested and/or involved in crafting. On the other hand, 80% indicated that they are fine with the current class restrictions for repairs. We can take this to mean that a third of the 30% who have no interest in synthesis prioritize immersion over convenience. We were thinking to do away with class restrictions depending on demand, but in light of this result, we’ve decided to stay our hand and keep an eye on trends for a while.
    I knew this issue was going to pop up. What I wish they have asked, was whether or not if we have to actually literally switch to the class.
    I would have voted no to the required class switch, but they didn't ask the right question.
    (1)
    Last edited by lackofwords; 03-07-2014 at 09:00 AM.