No it wouldn't be much different, you can only spam so many skills per second and only fire so many auto shots per second.
In fact from a balancing point of view auto shot is better as it is normal value across all players. (of course this doesn't matter much seeing as SE couldn't balance a paper plate on a table)
I was playing with an ARC an hour ago, I was GLD and he would not stop pulling hate, but then I guess it mine and the MRDs fault huh for not being able to keep hate?This used to be true. It is not anymore. You're a couple patches behind in your knowledge.
Last edited by Jinko; 10-23-2011 at 11:45 PM.
I would imagine so. If you have Intimidate on, Provoke, Taunt, Disorient, Warmonger, Wardrum for Gladiators and most importantly Accomplice one of you should have no trouble holding hate. Hell I remember once for fun I tried to pull hate off a Gladiator on my Marauder, couldn't do it because they kept using Accomplice on me lol.
Edit: Also the Archer should probably have Out of Sight on at the least, though Chameleon would be good to. Hate management can be a group effort and is often better for it when people do work together to keep it going in the right direction.
Switch to gladiator if you want to use a dagger at close range...
Giving classes (which are weapon specialists) access to multiple branches of weaponry, some of which are already monopolised by pre-existing classes is just confusing and would make the game even more stupid than it already is by giving archer a harp.
We were level 15-18, I doubt you could put all those abilities on your bar at that level nor would he had bought out of sight.I would imagine so. If you have Intimidate on, Provoke, Taunt, Disorient, Warmonger, Wardrum for Gladiators and most importantly Accomplice one of you should have no trouble holding hate. Hell I remember once for fun I tried to pull hate off a Gladiator on my Marauder, couldn't do it because they kept using Accomplice on me lol.
Edit: Also the Archer should probably have Out of Sight on at the least, though Chameleon would be good to. Hate management can be a group effort and is often better for it when people do work together to keep it going in the right direction.
Well that makes things a bit different, at that level though I mean there's nothing you can really do for hate management. Of course Archer's going to grab hate, Gladiator does pretty lousy damage and Marauder doesn't have most of its best AoE abilities yet and as such also does pretty lousy damage, especially against a single target. When damage is the only deciding factor for enmity of course Archer is going to pull hate over Gladiator and Marauder.
I would Hate to lose my basic attack for an Auto attack.
I'd love the other classes to go back to having the short basic attack like archer and not have AA on any class tbh.
Or the option to do that anyway lol. AA drives me nuts on most classes other then ARC..
Sso for me 100% no on less control and Ranged AA on archer.
or how about to do a ranged auto attack with the bow? for the playstyle of an archer i think, its sensless that an archer has a melee attack for close combat.
archer is the only class who feels like that it didnt received the feature of an auto attack.
Eh? In Lineage II the archer had an bow type auto attack... and why not??
its stupid that the class performs an auto attack without any weapon eh?
the weapon of an archer is the bow, and he should auto attack with the bow!
its sensless how it is now.
its the only class right now which doesnt auto attack with his weapon. silly isnt it?
And why? because you dont hear the "*weep* *weep*" tone every second? or that you dont have to click every second for a silly standard attack?
And i can only say for the mage classes.. although they received a melee auto attack for their staff weapons they havent lost their basic ranged attack..
And why? whats the reason? elaborate please.
Last edited by Tonkra; 10-24-2011 at 07:00 AM.
You get more benefit for stacking up arrows and spiking your damage with multishot, even if attack buffs aren't as potent for multishot now (personally I felt they were ridiculously broken before the patch). Alternatively you can add some spike damage and use Quelling strike to make sure you don't get too much hate in the process.
A lot of the changes have been made over the last couple of major patches with long-term goals in mind, so when we see class revamps we might get more incentive to time shots/multishots.
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