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  1. #11
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I vote no. I personally think that an archer in melee range shouldn't be able to attack, just like a gladiator out of melee range can't attack, but unfortunately they've already decided against that.
    (0)

  2. #12
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Well, if you call slapping a monster with your palm an attack...
    (1)

  3. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Amas View Post
    No.

    Screw any melee attack.

    SE should have done exactly what every other MMO does for a bow-wielding class, and make the freaking arrow the auto attack.

    The crappiest part about playing RNG in FFXI was spamming /ra to do any freaking damage (unless you're KC RNGing, but let's be honest... most people, and most posters here, were never KC RNGs).

    The crappiest part about playing ARC in FFXIV will be spamming various ranged abilities (now with cooldown, herp derp!).

    It puts a job that already has to pay to play at a serious disadvantage on the DD perspective because your efficiency is tied entirely to how close you're paying attention and how little time you leave on the table between possible attack rounds.

    Arrows are not something that drives the economy. Replace them with bottomless quivers of a type (e.g. Red Coral Quiver), abolish limited ammunition, and just make Light Shot the default RNG auto-attack.
    "Oh no! I have to actually PLAN my attacks!? No archer does THAAT! I should be able to fire willy nilly shouting in the air like Rambo!"
    (5)

  4. #14
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dreamer View Post
    I vote no. I personally think that an archer in melee range shouldn't be able to attack, just like a gladiator out of melee range can't attack, but unfortunately they've already decided against that.
    That would make soloing with Archer extremely difficult unless you could keep the mob bound and you would need to be constantly running away from it to stay out of melee range.
    (5)

  5. #15
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    That would make soloing with Archer extremely difficult unless you could keep the mob bound and you would need to be constantly running away from it to stay out of melee range.
    Speaking of binding, I hope they fix ranged attacks being on every single monster. It makes binding useless in 99 out of 100 situations.
    (6)

  6. #16
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Speaking of binding, I hope they fix ranged attacks being on every single monster. It makes binding useless in 99 out of 100 situations.
    They did mention they were looking into removing having every single mob have a ranged attack.
    (0)

  7. #17
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kallera View Post
    "Oh no! I have to actually PLAN my attacks!? No archer does THAAT! I should be able to fire willy nilly shouting in the air like Rambo!"
    You're sitting here, and saying with a straight face that you want to play a video game where you have to plan your individual attacks?

    Really?

    The fun is figuring out how to beat boss mobs, or the mechanics of an instance, or how to get the most damage out of a class.

    The fun is not sitting there optimizing your timing for when you're hitting the /ra button, to keep yourself from playing at a disadvantage against those who the system hits the button for.

    And since it's an MMO, and thus intended to be played for a long, long time, mindless tedium like mashing buttons to attack should be kept to a bare minimum. The mindless tedium should come from having to repeat the same content for a while to fully outfit a group (you know, the normal MMO way to keep people playing between updates).
    (7)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  8. #18
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    If they get a weapon, it might conflict with the whole weapon = class concept, and if the melee is good and thus was used for TP gain, then their bow damage will have to be nerfed or they'll be over powered or if the melee is removed and bow hits are automated then if the ARC runs out of ammo they'll be dead weight.

    Then you'll have to remove ammo all together and that means pulling out a bunch of recipes, DoH books and raw materials from game, which in return will kinda if atleast bother the CRPs, not to mention that ARC isn't th only class with a form of range attack (GLAs got daggers, PUGs got chakarms or whatever that ring thing Xena uses).

    Will those be automated, or stay as an ability?

    I'll just trust Matsui on this.
    (0)

  9. #19
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    You're sitting here, and saying with a straight face that you want to play a video game where you have to plan your individual attacks?

    Really?
    Welcome to a Mage's world!
    ...
    Unless, of course, you actually expect us to melee.
    (2)

  10. #20
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rinsui View Post
    Welcome to a Mage's world!
    ...
    Unless, of course, you actually expect us to melee.
    No, I was actually hoping mage ranged attack would stay in too. Neither mages nor ARCs should ever really be in melee range unless soloing, so the auto attack is all but worthless for them.

    Then again, Matsui has always been more of a Tanaka than a Yoshida, so trusting him to have a clue is fairly dangerous.
    (3)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

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