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  1. #1
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Kailea_Nagisa View Post
    Like others have said, if there was ranged AA, there would be no control when it comes to damage output, or consumption, and that would ruin Archer.
    ...sigh...

    Ranged AA will not impact consumption any more than someone spamming Light Shot over and over. In fact, given that the AA videos seem to show AA timing as being slightly slower than normal free-attack-spamming, it would probably go down.

    This misconception really needs to die.
    (0)

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cutriss View Post
    ...sigh...

    Ranged AA will not impact consumption any more than someone spamming Light Shot over and over. In fact, given that the AA videos seem to show AA timing as being slightly slower than normal free-attack-spamming, it would probably go down.

    This misconception really needs to die.
    And the fact classes are getting adjusted/balance makes a lot of the control points moot.
    (1)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    what I really don't get is.....

    Why are Archers complaining about close range auto attack, when they should not even be in melee range to begin with -.-

    If you play it right Archers are the top DD class, but are controlled by no AA and ammunition. I think what WoW did (taking away limited ammunition) was a very stupid idea.

    Like others have said, if there was ranged AA, there would be no control when it comes to damage output, or consumption, and that would ruin Archer.

    Because we all know how mobs love to stay just outside of melee reach so we can keep shooting them amirite?
    (1)

  4. #4
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    "...considering the balancing required for class/job system and compatibility issues with the armory system, adding a melee weapon for Archer is not possible."
    That may be the main reason.
    And, to be honest, selfish me is convonced.
    Though I think letting them attack with their bow at melee range (slap-slap, or trying to strangulate their enemy with the bowstring) sounds more appropriate for me.

    Btw: What keeps them from using bow+arrows at close range? Lowered accuracy?
    (0)

  5. #5
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Being Archer main, i have to disagree with people who think archer should not have any close range abilities/weapons in this game. I understand your point and i mostly agree with you, that archer should be mainly ranged but in THIS game, when soloing, you'll end up in close range combat whether you want to or not. You can argue that archers should be moving while attacking but that's not practical, since you stop every time u use a skill and the fact monsters are faster then you when in battle. So while i agree archers should be ranged mostly, the game does NOT allow it atm, so either fix it so archers can do close range or fix it so archers can stay ranged without getting pulled into close range combat.

    For those none archers, its easy to simply say just stay ranged but unless you played archer in THIS game, you won't understand how hard it is to do that solo.

    To fix the ranged issue u can do a few things.
    1. Increase archers movement speed when engaged with a mob
    2. Make using skills smoother so your not required to stop every time you use a skill.
    3. Add effects to arrows, such as stun, bind, sleep arrows that allow you to keep the mob at a distance

    I realize the down side to the ideas i proposed, which is it would be hard for archers to get hurt, but even thats not a problem atm considering all mobs have ranged attacks too.

    on another note, in reply to balancing which they claim is the reason why archers can't have a melee weapon. While i understand what they are saying, i think its unfair that every close range combat class gets a ranged weapon but archers are not allowed to get a close ranged one.
    (2)
    Last edited by Shura; 07-01-2011 at 11:24 PM.

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    768
    Just one ridiculous post after another. Archers shouldn't be able to attack from close range?

    Nkka iz you serious?
    (0)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Every Class in this game has a Ranged attack..

    Ranger should melee attack with the arrow they have equipped..

    Piercing Damage with Equipped arrow for base stats..
    (1)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kiote View Post
    Every Class in this game has a Ranged attack..

    Ranger should melee attack with the arrow they have equipped..

    Piercing Damage with Equipped arrow for base stats..
    Base stats? Have someone stab you with an arrow, then have them use a longbow to shoot you with that arrow. Which one hurts more?
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    768
    So what's an Archer to do in the event that they run out of arrows? I know any Archer worth his salt wouldn't, but whatever shit happens. What if the mob is at 1% and he'd rather just finish it off with a quick weak melee hit instead of wasting an arrow that he spends money on?
    (0)

  10. #10
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Demacia View Post
    So what's an Archer to do in the event that they run out of arrows? I know any Archer worth his salt wouldn't, but whatever shit happens. What if the mob is at 1% and he'd rather just finish it off with a quick weak melee hit instead of wasting an arrow that he spends money on?
    You make it sound like money is hard to get.
    (0)

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