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  1. #61
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It would be pretty simple to have a sub-class of daggers that are for the off-hand. Call em bowies or dirks or what have you.

    It's not a big deal anyways, especially because A) this is a cosmetic issue and B) we don't know how severe the cooldown on non-AA basic attacks will be. It could be very well possible to do a rotation of Light(buffed), multi1, heavy, multi2, repeat. Or something similar. Or hell, it doesn't matter because we don't know yet.

    Still don't think there's any difference in hitting a button vs having it being pressed for me. Other than control.

    /flameshield on, because I will surely be called a white-knight for dismissing claims.
    (1)

    XI: Zeroblade, Titan Server

  2. #62
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Capita View Post
    I love how people have no idea what an Archer exactly is.

    It's a ranged physical DPS. It fills a niche in MMO's as a class that can do physical damage from range, as opposed to magic damage (for those pesky AOE bosses who have high resistances and low defenses *cough*mage bosses*cough*).

    Forcing Archers to melee is about as stupid as forcing a melee class to throw rocks at a fleeing enemy. You say Archers shouldn't be able to shoot while someone's in their face because it adds realism. Ok, cool. Do you think someone could consistently hit another person with a 20 lb broadsword while sprinting? If that's the case, melee damage should be halved while moving... you know, for realism.

    Fact of the matter is that it's a fantasy game. Hell, I wouldn't even mind if Archers were forced to melee IF THEIR TARGET GETS IN MELEE RANGE. But forcing Archers to melee even if their target is being kept within shooting range by a tank? No, it doesn't make sense to me. Actually, it ruins the niche that the Archer fills.

    Why not just be like every other good MMO out there and allow Archers to use their bow for AA while at range, and automatically switch to punching or whatever if their target gets into melee range? It makes perfect sense, instead of forcing one or the other.

    As far as melee animation goes, I've always wanted to see my Archer use the bow as a melee weapon and using it to bash skulls in.
    Calm down dude, and stop talking to yourself. Nowhere in this thread mentions anything you are complaining about. :P EX. nobody ever said they are forcing ARC's to be within melee range for AA. However, you're last two paragrpahs are worth a response.

    Archer in AA mode would have no control over how many arrows they are using, thus, having to switch to passive mode to control their output. If you add Unlimited Arrows, i can see this working, but as it stands, Archer is already a powerful class due to its gil sink for arrows.
    (1)

  3. #63
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nuru View Post
    Calm down dude, and stop talking to yourself. Nowhere in this thread mentions anything you are complaining about. :P EX. nobody ever said they are forcing ARC's to be within melee range for AA. However, you're last two paragrpahs are worth a response.

    Archer in AA mode would have no control over how many arrows they are using, thus, having to switch to passive mode to control their output. If you add Unlimited Arrows, i can see this working, but as it stands, Archer is already a powerful class due to its gil sink for arrows.
    Archer's AA is said to be "punching". Seems melee to me.

    And plenty of games have made due with the use of arrows. It's not a complicated system. Maybe lower the cost of arrows altogether and/or add a quiver to store multiple stacks.
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Maybe it's an idea to make archers feel silly for fighting up close. Afterall they are Archers.
    (6)

  5. #65
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Apparently on the slippery slope of forum-based logic, giving archers a knife means nerfing gladiator but stabbing an armored foe with a piece of wood is totally awesome.

    Let's just give archers a kukri. It's not a dagger.

    Or maybe archers will use karate? Or perhaps jarate, the jar-based karate*?

    * Jarate is neither affiliated with, nor a substitute for, Karate.
    (2)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  6. #66
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Apparently on the slippery slope of forum-based logic, giving archers a knife means nerfing gladiator but stabbing an armored foe with a piece of wood is totally awesome.

    Let's just give archers a kukri. It's not a dagger.

    Or maybe archers will use karate? Or perhaps jarate, the jar-based karate*?

    * Jarate is neither affiliated with, nor a substitute for, Karate.
    Jarate!? No-o-o-o-o-o *cries*
    (0)

  7. #67
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm all for calling it a dirk or heck, call it a shiv.
    (0)
    Work To Game on YouTube [Guides, and More]...
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  8. #68
    Player RexSkyborn's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Rex Skyborn
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amas View Post
    No.

    Screw any melee attack.

    SE should have done exactly what every other MMO does for a bow-wielding class, and make the freaking arrow the auto attack.

    The crappiest part about playing RNG in FFXI was spamming /ra to do any freaking damage (unless you're KC RNGing, but let's be honest... most people, and most posters here, were never KC RNGs).

    The crappiest part about playing ARC in FFXIV will be spamming various ranged abilities (now with cooldown, herp derp!).

    It puts a job that already has to pay to play at a serious disadvantage on the DD perspective because your efficiency is tied entirely to how close you're paying attention and how little time you leave on the table between possible attack rounds.

    Arrows are not something that drives the economy. Replace them with bottomless quivers of a type (e.g. Red Coral Quiver), abolish limited ammunition, and just make Light Shot the default RNG auto-attack.
    When you're a higher level archer you'll understand. Same reason they don't have ranged auto attack in ffxi; their damage and hate is too high. You let an archer spam arrows in a party and they'll pull hate plain and simple. Mix in high damage hate building abilities, you need to be able to control your arrow shots after doing massive damage or you're asking to die. Id rather this then having to disengage every time I wanted to watch my hate.
    They'd basically have to rebuild the archer class from the ground up.

    no auto attack ranged please.
    (4)

  9. #69
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Dreamer View Post
    I vote no. I personally think that an archer in melee range shouldn't be able to attack, just like a gladiator out of melee range can't attack, but unfortunately they've already decided against that.
    But, all melee jobs have ranged attack weapons. And unlike FFXI, they actually land easily!

    So lets assume we will attack with our fists(lame). Will damage be determined by our hand gear equiped? I always thought bows were 2 handed and it just seems odd to use one of those hands to punch things.
    (1)
    Last edited by Scape; 07-01-2011 at 02:40 PM.

  10. #70
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amas View Post
    Arrows are not something that drives the economy. Replace them with bottomless quivers of a type (e.g. Red Coral Quiver), abolish limited ammunition, and just make Light Shot the default RNG auto-attack.
    Seconded. Killing the pay to play argument would probably serve ARC well in the long run.
    Quote Originally Posted by RexSkyborn View Post
    When you're a higher level archer you'll understand. Same reason they don't have ranged auto attack in ffxi; their damage and hate is too high. You let an archer spam arrows in a party and they'll pull hate plain and simple. Mix in high damage hate building abilities, you need to be able to control your arrow shots after doing massive damage or you're asking to die. Id rather this then having to disengage every time I wanted to watch my hate.
    If this is the case you can rebalance the class around its abilities with auto-shot being supplemental damage rather than being THE damage source. Giving the class actual hate-dropping and transfer tools would also go a long way. RNG in XI could have also used that if the devs had actually bothered to make Camo drop aggro upon use.
    (1)
    Last edited by Duelle; 07-01-2011 at 02:44 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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