Yes, I did.
RNG in FFXI suffered from the hit-to-attack problem. Your damage went down the less closely you paid attention, and the more you allowed time to elapse between the end of one /ra and the beginning of the next. All other DD jobs had predictable melee damage since the attack timer was fixed.
ARC in FFXIV will suffer from the same problem if auto attack turns out to be useful and a noteworthy component of damage. Since it doesn't exactly make a ton of sense for an ARC to be sitting in melee range during group activities, they won't get their auto attack damage at all, and will be entirely dependent on firing arrows as often as cooldown permits. Which means watching cooldowns like a hawk and button mashing like mad.
Alternately, if it does wind up making sense for ARC to sit in melee range, it'll completely break the conceptual point of the class.
And yes, I did say don't play with stupid people. People choose to let "nice" people who suck into their LSs. If you want to be a casual, fine. But as soon as you knowingly take in a bad player, or don't give them a mandate to shape up or ship out, you're responsible for the consequences (including broken CC). No LS is completely free of bad players, but most of the good endgame LSs tried to minimize the number, sideline them, and/or put them into the least critical roles with good players covering for their inadequacies.
There have been many bad players I've liked being around or liked spending time with. I also never pretended it WASN'T my fault when I brought them along to a situation where smart play mattered and they weren't up to task. I made a conscious choice to take a risk, sometimes that choice came back to bite me in the ass. Usually the follow-up choice was to either exclude those players from touchy situations in the future, or make an effort to work with them so they wouldn't make the same mistakes again.