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  1. #1
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    If your close enough to B****slap your foe...your doing it wrong.
    (1)
    'United we stand, Divided they fall'

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Skeloton View Post
    If your close enough to B****slap your foe...your doing it wrong.
    when your playing solo or get hate (its quite easy right now) then its going to happen. Also WTF with giving basically every damn mob a ranged attack...whos genius idea was that?
    (0)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zanfire View Post
    Also WTF with giving basically every damn mob a ranged attack...whos genius idea was that?
    Same guy that thought fatigued XP was a good idea :P
    (0)

  4. #4
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zanfire View Post
    when your playing solo or get hate (its quite easy right now) then its going to happen.
    Solo: Close Shot, Shadowbind

    Party: Quelling Strike, Out of Sight

  5. #5
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Wynn View Post
    Solo: Close Shot, Shadowbind

    Party: Quelling Strike, Out of Sight
    You really think Archer should be stuck spamming Close Shot and Shadowbind when solo?

    So basically I thought about it and I decided if a mob gets to close to you and you have to use your fists, then you should probably play a different class because you don't know how to efficiently play Archer. :/
    You have got to be kidding. Please tell me how you are keeping pairs and groups of mobs off of you when doing something like soloing leves. Even if its just one mob, Close Shot and Shadowbind do not bind the mob 100% of the time, and you still gotta worry about them missing all together. Not to mention you need TP and 50% stamina for Shadowbind... on top of a 40 second recast.

    Mobs are going to get up close and personal with your Archer, there is no way around it.
    (1)
    Last edited by Scape; 07-04-2011 at 03:58 AM.

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Scape View Post
    You really think Archer should be stuck spamming Close Shot and Shadowbind when solo?

    No I do not, nor do players who play the class effectively have to do so. You bind the mob, get your distance, multishot to full, buff your attack, and kill it. Spamming not required.

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Windy
    Posts
    60
    So basically I thought about it and I decided if a mob gets to close to you and you have to use your fists, then you should probably play a different class because you don't know how to efficiently play Archer. :/
    (1)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the same guy who realized that if mobs cant hit you, they cant kill you. How exactly does the monster without range have any hope of beating a Ranged charachter?
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    After reading this thread I realize the only logical solution is, archers should just cry when in close range.
    (4)

  10. #10
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by syntaxlies View Post
    After reading this thread I realize the only logical solution is, archers should just cry when in close range.
    Eh, I'll just run and/or command that my tank intervenes at once. If my foes gets too close then I'm doing it wrong
    (1)
    'United we stand, Divided they fall'

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