Playing around with the idea of a new style of running an 8-man dungeon

Instead of allowing a teleport to a place in the dungeon after a wipe, get rid of the teleport option.

Example: (for clarification purposes of what I am talking about)

Giglamesh was a multiple phase boss in FF XII. Taking this as a basis of my example, make the dungeon a standard mobs-boss-mobs-boss-mobs-final boss theme.

But in this case, it would be mobs, phase one of Giglamesh, mobs phase two (uses four arms), mobs and phase three (uses 8 arms).

But if you wipe at any phase of the boss, the dungeon resets. So if you beat phase 1, die on phase 2, you have to go back and kill everything up to and through phase 1 again.

Primal fights already do this, as does Coil (except T1, where you can start at Cadecus).

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Its just an idea to add some variety into an 8-man dungeon. Yes, it would be potentially hell on DF. Not the point though; just an idea of variety.

What say thee?