Only trying to help, as i like nice textures as well. I personally turn off fxaa and use Sweet FX. Until they make better anti-aliasing in game, this is is as good as it gets(and it looks really good at 3240x1920.)
Even still those would require time on the devs part to do it, test it, and release it. This is something that won't happen till the DirectX 11 client is released anyway and that is 6m to a year out. That poster attempted to offer a helpful solution that you could potentially use today. No need to put it down immediately.
When the foundation of a house is bad, no amount of paint or spackle is going bring it up to code and safety regulations, the same can be said for this games textures. The textures are bad (the foundation), so no amount of lighting changes (paint) aren't going to help it. I'm at the point of just having the company tell the modding community what format the textures are in, not sure if its .dds or what, and tell what program is needed to unpack and repack the files, because christ, if SE is not willing to put in the effort to make the game look up to date let the modding community handle it.
Your explanation isn't needed. What you quoted is self explanatory.Even still those would require time on the devs part to do it, test it, and release it. This is something that won't happen till the DirectX 11 client is released anyway and that is 6m to a year out. That poster attempted to offer a helpful solution that you could potentially use today. No need to put it down immediately.
This isn't putting anything down. It's stating that it is in fact a workaround for the current issue.Your solution is a workaround the current issue
However, the thread is about adding in game future improvements to textures and talk of DX11.
I personally think it's hilarious when people say the textures look bad. It's equally hilarious when the devs say that higher resolution textures would go unnoticed though.
It shouldn't be difficult for them to output higher resolution textures from their original assets and repackage them as an option. It would add several GB to the file size of the game, which might be a concern for them for one reason or another. They might also employ some artists who work in native resolution, which would make such an endeavor much more work than it needs to be. Hopefully they weren't so short sighted.
I don't expect them to even think about doing this until DX11, and the lighting improvements will probably be more significant, but I'd like them to at least consider it more than a null improvement. People with PCs to handle it (probably well over half of PC users) would almost unanimously want the higher resolution textures, so why not?
Although this takes a serious amount of time to adjust/prepare and balance, it's worth every-bit of time to do so.
I miss having high resolution bump maps..
I'm completely for it.
Everything is made to a high degree IE (4096x4096) or (8192x8192), and then the textures are compressed downwards and in sections (IE a belt buckle could be 32x32, but the main body mesh would be 256x256)
So it's a matter of two things;
1# Editor Flags : (Compression Flags Specifically) Where its as simple as "unchecking" the compression.
2# Manual Editing: If the dev team decided to do it all manually (most likely scenario) it would require going back over each model again and adjutsing the sections they had previously compressed down and adjusting them from there.
Either way this will be time conusimg, so it's probably something they'd do when they have a team they can dedicate to churning it out (Currently I doubt with the separate individual 2.2, 2.3 and expansion teams that this is a possibility).
All depends on the hardware statistics, if there's a high enough degree (It's average is A LOT lower than you think, trust me on that) then it's considered worth it.I don't expect them to even think about doing this until DX11, and the lighting improvements will probably be more significant, but I'd like them to at least consider it more than a null improvement. People with PCs to handle it (probably well over half of PC users) would almost unanimously want the higher resolution textures, so why not?
What I would HOPE they'd think of, is that hardware shifts in stages as hardware becomes cheaper the shift of technology moves things along, it won't take too long because 1-2+GB of video memory is pretty much a base-standard (which is still isn't sadly). Basicly a foresight on "Well, if we churn out this high-requirement build...people will be able to enjoy it when they can upgrade...it's a separate client after all and optional too!" THIS would be the ideal way of thinking, whether or not they actually do it leaves to question.
TL;DR
It's still going to take a lot of time (trust me, it takes ages I've had to do it this week myself) going back and compression textures manually takes so dam long.
Let's hope they're smart enough to think of the future and not the present.
Last edited by Shioban; 03-07-2014 at 02:25 AM.
Exactly. /10charWhen the foundation of a house is bad, no amount of paint or spackle is going bring it up to code and safety regulations, the same can be said for this games textures. The textures are bad (the foundation), so no amount of lighting changes (paint) aren't going to help it. I'm at the point of just having the company tell the modding community what format the textures are in, not sure if its .dds or what, and tell what program is needed to unpack and repack the files, because christ, if SE is not willing to put in the effort to make the game look up to date let the modding community handle it.
There was a recent interview with Yoshi-p that was translated on the ps4 features. And in that they spent quite a bit of time comparing pc and ps4. One thing mentioned specifically was the use of low res textures and how that's not gonna change. His main answer was people cannot tell the difference anyways and games weren't judge on pixel count or texture count anymore. He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
See it's thoughts like that, that make me worry about the state of this game. When you have a game on platform that's most people chose because they wanted to play the games they chose in the best form possible, you can't be telling someone that most people cannot tell the difference between high and low definition textures, when that is one of the reasons that people chose that platform for over a console. Having or planning to purchase a gaming pc is an investment, its not like a console that's simple plug and play, we have certain hoops we have to go through that the console users don't have to worry about, drivers and such, some simple, some outrageous, but that was the choice we made when we chose pc as our platform.
Now you're telling me we should of just went with a damn console or bargain rig because we supposedly can't tell the difference with visuals? Kinda funny when that is one of the big selling points for the PS4 and XBone. He's really beginning to show his shortsightedness concerning the platform.
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