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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    From this interview
    https://kamedani.tumblr.com/post/642...geki-interview

    Dengeki: With the new expansion there is going to be a graphical upgrade to the game. Is there also going to be a change in the minimum PC requirements?

    Yoshi P: No, we are working hard on the PS5 version to make it look as good as possible but since this is going to be the final chapter in the Hydaelyn and Zodiark storyline, we decided not to make any major changes.

    I want to update the graphics engine at some point since the amount of data used has gotten quite great over these ten years. Also, we want to rebuild the data access system to support 4K graphical textures.

    Players have also told us they want their mounts to feel more alive but for that to work we will need to do a graphical overhaul. We are, of course, doing this little by little.

    Please remember that we work on schedules planned years at a time. We were able to fix some of our data center issues on this schedule over a long period of time fitting in work where we could. So, when it comes to updated graphics, it is something we want to do but don’t have much free time. It is quite a challenge to do as well so please be patient.

    -----------

    This wouldn't be such a strain if SE had actually made high res textures then downscaled them way back when 2.0 launched like every other mmo

    That being the case, ouch, spaghetti code strikes again on data limits
    (3)

  2. #2
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Recon1o6 View Post
    From this interview
    https://kamedani.tumblr.com/post/642...geki-interview

    Dengeki: With the new expansion there is going to be a graphical upgrade to the game. Is there also going to be a change in the minimum PC requirements?

    Yoshi P: No, we are working hard on the PS5 version to make it look as good as possible but since this is going to be the final chapter in the Hydaelyn and Zodiark storyline, we decided not to make any major changes.

    I want to update the graphics engine at some point since the amount of data used has gotten quite great over these ten years. Also, we want to rebuild the data access system to support 4K graphical textures.

    Players have also told us they want their mounts to feel more alive but for that to work we will need to do a graphical overhaul. We are, of course, doing this little by little.

    Please remember that we work on schedules planned years at a time. We were able to fix some of our data center issues on this schedule over a long period of time fitting in work where we could. So, when it comes to updated graphics, it is something we want to do but don’t have much free time. It is quite a challenge to do as well so please be patient.

    -----------

    This wouldn't be such a strain if SE had actually made high res textures then downscaled them way back when 2.0 launched like every other mmo

    That being the case, ouch, spaghetti code strikes again on data limits
    So no new graphical updates yet again. Unfortunately as expected.
    (2)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Recon1o6 View Post
    This wouldn't be such a strain if SE had actually made high res textures then downscaled them way back when 2.0 launched like every other mmo
    They were working with what were at the time overscaled models and textures that they did downscale, the biggest factor is that "high res" has increased massively over the past decade. We went from 1280x720 being standard with 1920x1080 being high end with 2560x1440 being cutting edge high end to 2560x1440 (2k) being close to standard, 3840x2160 (4k) being high end with 7680x4320 (8k) being cutting edge high end.

    We went from the difference between standard and high end being a 150% increase with their workstations being a ~266% increase over standard to standard and high end being a 225% increase with cutting edge being a 900% increase over standard.
    (1)

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They were working with what were at the time overscaled models and textures that they did downscale, the biggest factor is that "high res" has increased massively over the past decade. We went from 1280x720 being standard with 1920x1080 being high end with 2560x1440 being cutting edge high end to 2560x1440 (2k) being close to standard, 3840x2160 (4k) being high end with 7680x4320 (8k) being cutting edge high end.

    We went from the difference between standard and high end being a 150% increase with their workstations being a ~266% increase over standard to standard and high end being a 225% increase with cutting edge being a 900% increase over standard.
    That is true, however it doesn't change the fact that other mmos start at the highest grade for the time then downscale to the lowest acceptable. So when they feel they could upgrade they just adjust to the next higher tier.

    Eg, they develop assets with the 1920x1080 or 2560x1440 then downscale them to the current 512x256. Upgrade comes, they tae the original and downscale it to 1048x512 or expand upwards

    SE hasn't done that- their assets are literally 512x256 or 512x512 and so modders can't just push a button to undo the scaling. Chest pieces are as low as 256x256 (hempen kurta to name one) but to SE credit, from sb onwards they are adding chest pieces at 1024x512...most of the time and just chest pieces at that
    the gear to fill in gaps pre 50 like the aurum chest or manor halfrobe? still using 512x256

    so in order to create a hi-res texture pack, SE needs to put some work and staffing resources in. And SE higher ups don't like that. That's why the ffxiv dev team is run on a shoestring
    (2)
    Last edited by Recon1o6; 03-01-2021 at 07:23 PM.