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  1. #1
    Player Shirobi's Avatar
    Join Date
    Feb 2014
    Posts
    137
    Character
    Rivenblack Balemourn
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Colorful View Post
    PS3 support doesn't hamper those effects either for PC/Ps4 players as you put it, but lowering the entry point for hardware limits the game's overall world design... that's why they're planning on dropping PS3 support eventually.
    How is it limiting to simply add the same suite of on/off options every other major MMO has?

    Heck, Turbine goes a step further and even maintains two versions of the client PLUS offering on/off options for all effects in each. You also see this sort of dual-client support for a lot of Korean style games as well.

    If the game was designed from the start with scalability in mind it shouldnt be a stumbling block for the dev team. It would just take more time and effort to get the system set up but once its in place it takes care of itself.

    Although it does make sense if SE does not wish to make that sort of investment. They already did roll a huge amount of money into this game. Twice. And since its a pay to play, they dont have to be so concerned with targeting as wide an audience as a company like Turbine, etc.

    It could well be SE just figures its time and money better spent elsewhere.
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    Last edited by Shirobi; 08-25-2015 at 02:45 PM. Reason: Post Limit