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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Options people options.

    PS3 have their dx9 client. Why cant we PC players have a proper dx11 client? We know what Yoshida thinks about "graphic obssesion". But, dx11 is today standard, having a texture pack, a properly running dx11 client wouldnt hurt anyone... Tho i would not make this rise even more, maybe SE would even find a way to sell a "FFXIV:HD" for PC players....
    If you'd done even a minimal amount of research you'd have found that a Hi-Resolution Texture Pack along with a DX11 client are currently being produced.

    Quote Originally Posted by Muzetta View Post
    You can thank the PS3 for it. They had to scale down the overall quality of the game so the PS3 could even handle it.
    Texture Quality on the PC version had absolutely nothing to do with the PS3, but to do with;

    [1] Keeping the Client Small
    (Having a 50-60GB client just to house your high resolution textures on a 'brand new game' to some is a no-no. People won't download it.

    [2] Reducing the GPU memory impact per area
    Textures in general can have a HUGE footprint on memory,

    [3] Lower the overall hardware requirements for the base PC users
    The games current client runs on a VERY wide range of PC's as well as console hardware, on top of texture resolution, keeping a lower poly-count on the geometry in the scene gives a lot of breathing room for expansion and additions in the future, with an MMO you ALWAYS look to the future and consider "Is there enough space for more?"

    [4] Performance > Quality
    This MMO is largely based around reaction-timing, having a client that performs optimally is important, the PS3 had A LOT of work done to beat down the client to the point where it ran between 15-30FPS, this included a seperate client specifically for the PS3 with a heavily compressed array of assets.

    Performance is always better to achieve first than quality. Quality can come later.




    As the developers weren't 100% sure if the game would even be a remote success once remade, balancing more towards performance than quality was the key-role in the development of ARR.

    Having a client that runs on a vast majority of PC's was much more important than finite visual fidelity.




    That being said, now that the game has proven to be a booming success, it's as simple as replacing the compressed texture-maps with uncompressed or slightly less compressed textures (which will take some time).


    Quote Originally Posted by onisama View Post
    but nobody can dispute the fact that to this day it is the best looking mmo.
    Easily disputable. I've played many MMOs in the past few years which can easily match along side FFXIV.

    It's arguably one of the best looking MMOs, but to say "It is the best" would be an opinion, to say "No-body can dispute" is a bit silly.
    (4)
    Last edited by Shioban; 06-27-2014 at 11:22 PM.