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  1. #1
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Count me in. Yoshi-p Can add options for PC users, Low, Medium, High, extreme Res textures, depending of our PC.

    Another important thing i want add. I hope they add "TESSELATION". This effect is really important.
    (2)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CrAZYVIC View Post
    Another important thing i want add. I hope they add "TESSELATION". This effect is really important.
    Tessellation isn't a great way to create detail frankly it's rather a waste in most cases as it uses far too much overall processing power, it's essentially a waste if anything.
    In the case of a tree, cobbeled stones, coiled wires it's a nice effect yes, it looks fantastic but with the sheer amount of topology overall in an MMO it would be a beastly rendering cost to use.

    For an MMO you want to try and achieve the best detail you can with as LITTLE topology as possible (If you actually look for the wireframe versions of FFXIVs characters as I can't post it here you can see JUST how low poly everything is).

    All the detail is retained from the original Hi-Poly model through various normal maps thankfully, hence the reason for this entire thread. If you lower the resolution of the diffuse (base) texture as well as the normal map you're affecting the overall detail retention. So in the case of FFXIV Tesselation /really/ isn't needed to get that extra edge of detail (however eating up a little more GPU memory in textures would be nice).



    tl;dr
    Tessellation isn't needed to create detail, it's very 'expensive' to use.
    Normal Maps provide enough detail (as long as the resolution/light-sources is/are sufficient)
    (3)
    Last edited by Shioban; 03-08-2014 at 12:31 AM.