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  1. #1
    Player
    WHS's Avatar
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    Dec 2011
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    610
    Character
    Lord Rulkar
    World
    Hyperion
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    Thaumaturge Lv 60
    Quote Originally Posted by Vasher View Post
    Yoshi P said he has no plans for HD textures in DX11, that is why I'm making this petition.
    There was a recent interview with Yoshi-p that was translated on the ps4 features. And in that they spent quite a bit of time comparing pc and ps4. One thing mentioned specifically was the use of low res textures and how that's not gonna change. His main answer was people cannot tell the difference anyways and games weren't judge on pixel count or texture count anymore. He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    (0)

  2. #2
    Player
    Moheeheeko's Avatar
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    Aug 2013
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    757
    Character
    Asrah Stone
    World
    Behemoth
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    Conjurer Lv 66
    Quote Originally Posted by WHS View Post
    His main answer was people cannot tell the difference
    then he should spend time browsing his own forums, as there have been MULTIPLE threads on this issue.
    (6)

  3. #3
    Player
    HoneyBiscuit's Avatar
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    Jan 2014
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    138
    Character
    Reohart Redstarr
    World
    Ultros
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    Conjurer Lv 50
    Quote Originally Posted by WHS View Post
    He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    It's actually the other way around. You don't know what he's talking about and yours should be considered the "moot point." Attempting to invalidate someones argument because you fail to fully understand it, is just ridiculous.

    Not only that his words are taken out of context.

    "For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won't be able to tell that it was even used."

    Suppose you could have just googled normal mapping too, to see what he was talking about.

    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    (3)
    Last edited by HoneyBiscuit; 03-07-2014 at 06:08 AM.

  4. #4
    Player
    Nekodar's Avatar
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    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    To be fair, side by side shows a difference... but... a reduction from 4million polygons to only 500 and still have that level of detail is quite nice.
    (3)

  5. #5
    Player
    KupoNuts's Avatar
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    Oct 2013
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    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?
    Yes, I can. But it's even more obvious in this game. Also, those are models, problem in this game are textures.
    (4)

  6. #6
    Player
    HoneyBiscuit's Avatar
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    Jan 2014
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    138
    Character
    Reohart Redstarr
    World
    Ultros
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    Conjurer Lv 50
    Quote Originally Posted by KupoNuts View Post
    Yes, I can. But it's even more obvious in this game. Also, those are models, problem in this game are textures.
    It's all relative. Yes those are models, thanks I hadn't realized. Oh there is a difference? And you can see it? Didn't realize that either. How silly of me to think, despite there being a bunch of letters underneath each picture describing the difference, there was no difference.

    Here's something you apparently didn't/can't/refuse to see. The low poly model with normal mapping, has texture, and no not the computer graphical texture, noticeable visual texture. The amount of texture needed to make that realistic will be slightly more than enough to give it color. That's what normal mapping does. Low poly count, low resolution textures, high quality image and high performance.

    The point of my post was not that I don't want better textures. I was merely defending Yoshida's statement, as several people have taken to saying he called us a bunch of visually impaired idiots. When in fact those people seem to be grammatically impaired idiots, who don't understand context. I am tired of seeing his words taken out of context and then people being insulted by their own misreadings.

    To also say that no new textures will not yield an improvement to graphical fidelity is also incorrect.

    I personally love eye candy. The more eye candy buttons I can set to maximum the better. Which is why I support us getting higher resolution textures. I also know a thing or two about graphics and can say, if the effort he describes is put into effect, the game will look a lot better once we get DX11 with or without new textures.

    Also, I absolutely love the irony of your signature when considering the statement I quoted.

    Quote Originally Posted by Nekodar View Post
    To be fair, side by side shows a difference... but... a reduction from 4million polygons to only 500 and still have that level of detail is quite nice.
    Yes! At least one person gets it! Why yes it does show a nice level of detail, were they not labeled many would have a hard time spotting the difference between the first and last.

    For anyone attempting to pick apart my statements. Know that normal mapping and textures exist for the same purpose. Detail, pure and simple.
    (3)
    Last edited by HoneyBiscuit; 03-07-2014 at 08:39 AM.

  7. #7
    Player
    Moheeheeko's Avatar
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    Aug 2013
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    757
    Character
    Asrah Stone
    World
    Behemoth
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    Conjurer Lv 66
    Quote Originally Posted by HoneyBiscuit View Post
    [B] Low poly count, low resolution textures, high quality image and high performance.
    this isnt a thread about polygon count, this is a thread talking about the low resolution of the images layed over the models. The smoothest models in the world wont help if the images (commonly reffered to in games as TEXTURES) look like someone drew them in ms paint or minecraft.
    (5)

  8. #8
    Player
    HoneyBiscuit's Avatar
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    Jan 2014
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    Reohart Redstarr
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    Ultros
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    Conjurer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    this isnt a thread about polygon count, this is a thread talking about the low resolution of the images layed over the models. The smoothest models in the world wont help if the images (commonly reffered to in games as TEXTURES) look like someone drew them in ms paint or minecraft.
    Texture in art, can be created by clever use of lighting. Humanity has done it for ages. We continue to do it. Normal mapping is one of these methods. Note that image. The third picture appears textured does it not? Note the second image. It looks like untextured garbage doesn't it? That's because it is. The model of the 3rd image is the same as the 2nd but, appears very well textured and high quality. That is the brilliance that is normal mapping. It should also be noted that first picture also has texture to it. There are so many polygons actually outlining each small crease in the skin you can see the texture the image has. It's inefficient though as running so many polygons on everything would run like Daikatana plays(like crap). Texture uses color to add depth. Normal maps use lighting to add depth. Their goal is the same and they work well together.

    Also, did you even read the text you quoted? It actually says low resolution textures. If you need help I'll rewrite it for you so it's a little easier to understand.

    Normal mapping exists to make 3d models with low polygon counts look better. In much the same way a texture would. Now normal mapping does something else too. It also makes your textures look 3 dimensional. Textures add dimension. Normal mapping adds dimension. 3d models. . . dimension is in the name (that's the "d" by the way). This is why these are all relative to each other. Try and recall a time before we had realistic lighting effects. Low poly models with flat textures. At the time that looked great. But that was then and this is now. The future is realism and high performance through proper lighting.

    I'll likely end each of my posts with this, gonna bold it too so it should be way awesome.

    I too want higher resolution textures. I'm not sure why people are arguing with me as I've not once disagreed with the topic of this thread. Normal mapping is a great thing that makes textures and 3d models look better. It looks even better on a higher poly models, and higher resolution textures. Which is why I want both good normal mapping and higher resolution textures. Normal mapping is not a replacement for textures, it's an enhancer. I only even brought up normal mapping because someone brought up Yoshida's statement on high res textures.
    (4)
    Last edited by HoneyBiscuit; 03-07-2014 at 07:54 AM.

  9. #9
    Player
    Sapphic's Avatar
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    Oct 2013
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    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by HoneyBiscuit View Post
    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    Two different things tho, between poly/tri count of mesh models and the resolution of the textures. HQ textures can make low poly models look more than they are, low quality textures can make high tri/poly models look low count. It's tricks that are ustilized to make low poly/tri models with low level textures look more detailed than they actually are, lighting does help in that respect.
    (0)