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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Syldrian View Post
    Is there a good place to check out a comparison between 1.0 and 2.0 graphics?

    I didn't really see an easy 1 v 2 but I can say personally that the animations seemed to be more grounded (loved that movement animation) and a number of textures were at a higher detail that while at a distance may not be super noticeable were noticeable up close (///a lot/// of FFXIV 2.0 gear has pixels all over the place when viewed up close, very few did in 1.0). Yoshida has said something along the lines that high res textures don't mean much now days, still disagree greatly and I'm in love with my high res Skyrim mods (My mod's list theme is "Can we 4K that?", of course I have tons of lighting and enb mods too). Although I understand that it takes a lot of time to redo graphics; however, 1.0 players are saying "we know these existed, still have them right? Give them back!" lol. There are some dev posts saying DX11 won't come with higher resolution textures and then one of the more recent posts I believe said something about some high resolution textures, but I'm trying to find it so give me a sec**.

    Also bump maps were awesome in 1.0 and that added a perceived 3d effect, though with dx11 we will get some tessellation (still need some better bump maps, but tessellation will make somethings literally 3d). This is probably to do with a shift in art design, shaders, and lighting but I felt a lot of 1.0 had richer colors, as I'm not an artist all I can say is that it felt soothing - 2.0 does not look bad imo, but the visual aesthetic of 1.0 was more... believable? Although SE has constantly updated the weathers (lighting in weathers) and a number of weathers in game now have a bit of saturation I missed. Some weathers were available early release but I've noticed a few others introduced later, or transitions between two that felt good - so I think that is non-issue, more visual color palette variety now; I think I just like dark/rich colors in general lol.

    https://www.youtube.com/watch?v=BUReNZ7YxWo
    Watching that video made me miss Coerthas again! A snow region is neat, but.. Coerthas green or riot :P. Also miss some of those smooth zone songs, bring those back too XD (use both new and old, they're both good).

    **Edit: A-ha! Here it is. They will use uncompressed textures (better than compressed, lol) on characters, quality on objects to increase (some at least), and skin texture.

    Quote Originally Posted by Gildrein View Post
    The depiction of rugged surfaces has been vastly improved. The Ul'dahn terrain seen in this slide shows a significant difference despite using the same amount of resources. The difference is quite remarkable in dungeons as well. In addition, players will find that DirectX 11 will be less resource-intensive for GPUs that support it. In some cases this will also result in an improved frame rate.
    Furthermore, with the DirectX 11 version, characters will be rendered with uncompressed textures, making them look even more impressive. The visual quality of objects in the background has also improved, and even the texture of characters’ skin will look more realistic.
    (2)
    Last edited by Shougun; 03-01-2015 at 05:42 AM.