Quote Originally Posted by Radacci View Post
I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
Oh yeah. It would be very foolish to not have your high resolution assets available.
For textures, all they really have to do is apply the originals to the models and do some cleanup. For high poly assets, they'd have to reconstruct the whole model using the zbrush sculpt as a base. That takes a lot of time and effort. Not to mention having to reapply all the skeletons for proper animation. I'm sure they still have much of the high poly 1.0 models available, but it doesn't account for all the new stuff they added.