Quote Originally Posted by Shioban View Post
Yup! The ability to do this is here now, sadly going back and re-compressing the textures from the original to a higher resolution will take a lot of time, so as possible as it is, if they do decide to do it, it's going to take a long time (even with the in-house conversion toolset)
While I don't know what in house tools they've developed, the process should be akin to opening a file, resizing it, and exporting it. Unless they get incredibly specific about tweaking compression levels on a per texture basis the process could be entirely automated. Now that I think about it though, there are some texture files that may not have high resolution assets. Usually people paint in a higher resolution because it's easier to use the space effectively. Normal maps, however, are 'baked' from a high resolution 3D model onto a low res model (in game model) and quite possibly at the resolution that they're using. Those would be a pain to redo, but just the sort of mind numbing work to give to interns. They could be using a few other types of maps, but the resolution on those is mostly irrelevant (spec maps and the like).