Quote Originally Posted by Shioban View Post
Tessellation requires too much processing time to even bother putting it into an MMO. For the likes of a first-person shooter you have a smaller FoV (Field of Vision), allowing you to occlude anything not in the FoV.
Where-as in a 3rd person MMO with hundreds of mesh objects in the scene it's simply a waste.

The detail can be easily acquired from the use of normal/height/bump maps.


Depend of your rig, the resolution and the amount of tesselation applied.

The Tesselation option would be "optional" with levels.

Low x16
Medium 32x
High 64x

In my gaming experiencies the tesselation is a game changer. This effect in moderate amounts is always noticeable.

I cant play Crysis 3 or tomb Raider without that.

Yes is a demanding effect but nothing a 780 TI or a R9 290x or CF/SLI cant handle.