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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Syldrian View Post
    Is there a good place to check out a comparison between 1.0 and 2.0 graphics?

    I didn't really see an easy 1 v 2 but I can say personally that the animations seemed to be more grounded (loved that movement animation) and a number of textures were at a higher detail that while at a distance may not be super noticeable were noticeable up close (///a lot/// of FFXIV 2.0 gear has pixels all over the place when viewed up close, very few did in 1.0). Yoshida has said something along the lines that high res textures don't mean much now days, still disagree greatly and I'm in love with my high res Skyrim mods (My mod's list theme is "Can we 4K that?", of course I have tons of lighting and enb mods too). Although I understand that it takes a lot of time to redo graphics; however, 1.0 players are saying "we know these existed, still have them right? Give them back!" lol. There are some dev posts saying DX11 won't come with higher resolution textures and then one of the more recent posts I believe said something about some high resolution textures, but I'm trying to find it so give me a sec**.

    Also bump maps were awesome in 1.0 and that added a perceived 3d effect, though with dx11 we will get some tessellation (still need some better bump maps, but tessellation will make somethings literally 3d). This is probably to do with a shift in art design, shaders, and lighting but I felt a lot of 1.0 had richer colors, as I'm not an artist all I can say is that it felt soothing - 2.0 does not look bad imo, but the visual aesthetic of 1.0 was more... believable? Although SE has constantly updated the weathers (lighting in weathers) and a number of weathers in game now have a bit of saturation I missed. Some weathers were available early release but I've noticed a few others introduced later, or transitions between two that felt good - so I think that is non-issue, more visual color palette variety now; I think I just like dark/rich colors in general lol.

    https://www.youtube.com/watch?v=BUReNZ7YxWo
    Watching that video made me miss Coerthas again! A snow region is neat, but.. Coerthas green or riot :P. Also miss some of those smooth zone songs, bring those back too XD (use both new and old, they're both good).

    **Edit: A-ha! Here it is. They will use uncompressed textures (better than compressed, lol) on characters, quality on objects to increase (some at least), and skin texture.

    Quote Originally Posted by Gildrein View Post
    The depiction of rugged surfaces has been vastly improved. The Ul'dahn terrain seen in this slide shows a significant difference despite using the same amount of resources. The difference is quite remarkable in dungeons as well. In addition, players will find that DirectX 11 will be less resource-intensive for GPUs that support it. In some cases this will also result in an improved frame rate.
    Furthermore, with the DirectX 11 version, characters will be rendered with uncompressed textures, making them look even more impressive. The visual quality of objects in the background has also improved, and even the texture of characters’ skin will look more realistic.
    (2)
    Last edited by Shougun; 03-01-2015 at 05:42 AM.

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 100
    I'm in.

    sick & tired of those horrible pixelated textures on the clothes.
    (1)

  3. #3
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    I wouldn't mind some higher quality normal mapping. The high poly models do exist, or at least existed at some point. Oh, and better lighting. Damn i wish we had that.

    Edit: Cleared a misunderstanding
    (0)
    Last edited by Vurtney; 03-01-2015 at 07:35 AM.

  4. #4
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    It would not be difficult IF they have the high-res "source" textures lying around. If they don't ... ya, it's not happening. They aren't going to re-texture the whole game.

    Load time could be an issue though - but it probably can be solved with a streaming system of some sort.

    Quote Originally Posted by Vurtney View Post
    I wouldn't mind some normal mapping. The high poly models do exist, or at least existed at some point. Oh, and better lighting. Damn i wish we had that.
    Err ... I'm quite sure we have normal mapping. We seem to have the standard set of "mappings", diffused, specular, gloss and normal.
    (0)

  5. #5
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Bishop81 View Post
    It would not be difficult IF they have the high-res "source" textures lying around. If they don't ... ya, it's not happening. They aren't going to re-texture the whole game.

    Load time could be an issue though - but it probably can be solved with a streaming system of some sort.



    Err ... I'm quite sure we have normal mapping. We seem to have the standard set of "mappings", diffused, specular, gloss and normal.
    Yeah we do, i mean there's actual depth and all the other jazz but i should have been more specific with the quality on the mapping. What i mean't is that the source of the maps isn't as high quality as i expect them to be.
    (0)
    Last edited by Vurtney; 03-01-2015 at 07:40 AM.

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bishop81 View Post
    It would not be difficult IF they have the high-res "source" textures lying around. If they don't ... ya, it's not happening. They aren't going to re-texture the whole game..
    Err, they still have all the assets from 1.0 sitting around.
    (1)

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by TheRogueX View Post
    Err, they still have all the assets from 1.0 sitting around.
    the assets for 1.0 were also designed in a different engine (Crystal Tools), so they'd still have to rework a lot of them (especially cloth textures) to work in the current engine.
    What is being asked for is a far greater challenge than people seem to realize and is wholly impractical to dedicate a lot of time for for an MMO. There's a very, VERY good reason they streamlined the game going from 1.0 to 2.0
    Even with "low res textures" this is one of the most gorgeous MMOs I've ever seen. I have trouble even playing other MMOs because they just don't measure up graphically.
    And people want MORE...
    (0)

  8. #8
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    I agree on this... we really need Hi Res Texture Pack + movement animation (stopping+turning right or left~etc) for characters to give it more immersion, please make it happen.
    (5)

  9. #9
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Need more Likes on the OP! Lets go for over 1000!
    (0)

  10. #10
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    There is still hope
    (0)

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