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  1. #171
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nuru View Post
    You should take your own advice and wait it out til 1.18. You're the one that's been arguing the most about this.
    I thought that was the point of discussion forums? Not like I'm mindlessly QQing. Pretty sure I make some pretty valid points, regardless of whether the system is out or not. Plus it's a great way to pass the time at work.
    (1)

  2. #172
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.


    cool story bro

    no doubt why mages alway messed up, they don't even care about mages

    try to reform battle but not going to change AMs which need fix too
    (0)

  3. #173
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Capita View Post
    I thought that was the point of discussion forums? Not like I'm mindlessly QQing. Pretty sure I make some pretty valid points, regardless of whether the system is out or not. Plus it's a great way to pass the time at work.
    If that's the case, then i'm having a hard time understanding why you are trying to give someone else that same advice. Yes, its what the forums are for, and I've noticed that even without dev responses, they seem to acknowledge almost all of our discussions.

    I don't mean to come off as some kind of jerk or anything, but I really don't get along well with hypocrisy. We all have to wait for 1.18 no matter what, so its not really too big of deal to me.

    The dev team have also stated that they'd make adjustments according to player feedback on AA after 1.18, so the fix to Archers (if it turns out to be a problem in 1.18) will most likely be addressed after the patch.
    (0)

  4. #174
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Evangela View Post
    The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.


    cool story bro

    no doubt why mages alway messed up, they don't even care about mages

    try to reform battle but not going to change AMs which need fix too
    AM's problem is in the formula and animation -- it isn't regulated by the actual battle system. Said changes will be when they change the stat calculations which comes later. At least understand what you're trying to accuse them of lol.
    (0)

  5. #175
    Player

    Join Date
    May 2011
    Posts
    25
    Ok. the archer that attacks with the bare fists is a really stupid idea. I mean, he's a long range fighter, what does he have to do? Slap enemies? Really, really stupid. Put light shot in auto attack.
    That said, why they are so slow? Why every update have to be one or two week late every damn month?
    2 months without updates and the algorithms still aren't fixed?
    I'm really disappointed.
    (0)

  6. #176
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nuru View Post
    If that's the case, then i'm having a hard time understanding why you are trying to give someone else that same advice. Yes, its what the forums are for, and I've noticed that even without dev responses, they seem to acknowledge almost all of our discussions.

    I don't mean to come off as some kind of jerk or anything, but I really don't get along well with hypocrisy. We all have to wait for 1.18 no matter what, so its not really too big of deal to me.

    The dev team have also stated that they'd make adjustments according to player feedback on AA after 1.18, so the fix to Archers (if it turns out to be a problem in 1.18) will most likely be addressed after the patch.
    The entire argument is based on assumptions from both sides as to what the new system will be like. That's the point of the debate. There are no actual cold, hard facts to go off so both sides of the argument can only assume. We're well aware of this (at least I hope the others are). No one's trying to write off their view as what exactly will happen, so we speculate. If we waited until the actual patch day to discuss the changes, there would hardly be any activity on the forums. We should ultimately wait until the patch is released before we draw any conclusions, but that doesn't mean we shouldn't discuss the possibilities. I don't see how I'm being a hypocrite here.
    (1)

  7. #177
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    On a serious note though how do you think recast timers will be handled for the unlocked Basic Attacks. So like a PUG with Light Strike / Flurry / Pummel? Surely they will all be on the same timer like Raging Strike 1 and 2 otherwise if they had their own 5 second timer you could essentially just keep spamming attacks very quickly.
    i remember not too long ago one of the developers noted that two certain tierd abilities share and will continue to share the same recast timer.....
    sound familiar to anyone? i cant find it.
    anyway, theres no way in hell SE would allow us spam any abilities, SE likes slower combat.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #178
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    lol...

    The amount of silly people I see in these forums is just amazing.

    When I see such fail logic as:
    Archer gets close range AA in the form of fists > now we have to use our fists to fight instead of our arrows
    ... nothing describes my reaction better than a facepalm of epic proportions.

    Then what really amuses me is that most of the people complaining about Archer not having a ranged AA seem to be players that do not have Archer to rank 50.

    Archer in FFXIV is quite different than in other MMOs, and especially different from other classes. A ranged AA would hurt Archer more than help it. If you do not understand why this is the case, then please rank Archer to 50, go on some NM runs and see how you can truly maximize your DPS and usefulness as an Archer. When you realize it has nothing to do with how many times you can hit Light Shot in a minute, you will feel silly.
    (2)
    Last edited by NoctisUmbra; 07-01-2011 at 07:26 AM.

  9. #179
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    On a serious note though how do you think recast timers will be handled for the unlocked Basic Attacks. So like a PUG with Light Strike / Flurry / Pummel? Surely they will all be on the same timer like Raging Strike 1 and 2 otherwise if they had their own 5 second timer you could essentially just keep spamming attacks very quickly.
    flurry wont need to be linked, since doing anything but flurry will make you incapable of doing flurry again till your AA hits light strike and pummel will probably have thier own timers.
    They may also use mp to regulate pugilists, because in the video light and pummel had mp costs.
    (0)

  10. #180
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    lol...

    The amount of silly people I see in these forums is just amazing.

    When I see such fail logic as:
    Archer gets close range AA in the form of fists > now we have to use our fists to fight instead of our arrows
    ... nothing describes my reaction better than a facepalm of epic proportions.

    Then what really amuses me is that most of the people complaining about Archer not having a ranged AA seem to be players that do not have Archer to rank 50.

    Archer in FFXIV is quite different than in other MMOs, and especially different from other classes. A ranged AA would hurt Archer more than help it. If you do not understand why this is the case, then please rank Archer to 50, go on some NM runs and see how you can truly maximize your DPS and usefulness as an Archer. When you realize it has nothing to do with how many times you can hit Light Shot in a minute, you will feel silly.
    i agree with you
    (0)

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