Results -9 to 0 of 206

Threaded View

  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90

    Battle Reform: Auto-Attack (06/30/2011)

    Well here it is, not as much info as I would have liked, I guess we will have to wait for the Class Reform post to see the full adjustments. I like this new daily news thing they have going on, does this mean 1.18 is nearing release????

    Also is Archer attacking with bare fists? Is this while they hold the bow in one hand, maybe they could have a Pimp Slap auto attack ^^

    On a serious note though how do you think recast timers will be handled for the unlocked Basic Attacks. So like a PUG with Light Strike / Flurry / Pummel? Surely they will all be on the same timer like Raging Strike 1 and 2 otherwise if they had their own 5 second timer you could essentially just keep spamming attacks very quickly.

    Auto-attack will be implemented for Disciples of War and Magic only, and will take the form of a melee attack for all applicable classes. For instance, archers will strike with their bare fists, while conjurers and thaumaturges will deliver a blow with their equipped weapon.

    Changes Accompanying Auto-Attack
    The stamina gauge will be abolished with the introduction of auto-attack. Consequently, certain actions that have been dependent upon the stamina gauge will either have their effects revised, or be made to affect attack delay. Below is a list of main adjustments being planned.

    The following basic attacks will be removed:
    Pugilist: Heavy Strike
    Gladiator: Light Slash
    Marauder: Light Swing
    Lancer: Light Thrust

    The following actions will be made obtainable at rank 1 instead of rank 2:
    Pugilist: Concussive Blow
    Gladiator: Red Lotus
    Marauder: Trunksplitter
    Lancer: Skewer
    Archer: Puncture

    The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.

    Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.
    Pugilist: Light Strike / Flurry / Pummel
    Gladiator: Light Stab / Heavy Slash / Heavy Stab
    Marauder: Broad Swing / Full Swing / Heavy Swing
    Lancer: Heavy Thrust / Pierce / Full Thrust
    Archer: Multishot / Close Shot / Heavy Shot
    Thaumaturge: Shadowfall / Silhouette
    Conjurer: Nature’s Fury / Elemental Shroud

    The effects of the following actions will be changed:
    Speed Surge will affect auto-attack delay instead of the stamina gauge.
    Ambidexterity will increase the chance of blocks while guarding, instead of halving the stamina gauge cost of your next action.
    Chainspell will no longer reduce the stamina cost of your next spell.

    Patch 1.19 and Beyond
    Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.

    Attack Delivery
    1.18 will introduce auto-attack in its basic form, which will permit Disciples of War and Magic to deliver a single strike (double for pugilists) each time it activates. Future patches will usher in multiple attacks, the activation rate of which will be determined by actions, traits, and items.

    Algorithms
    The existing algorithm will be maintained for 1.18, with attack delay to be introduced as a new parameter for weapons. Work to revise the algorithm will commence in earnest from 1.19.

    Actions Obtainable via Quests and Guild Marks
    Actions falling into this category will be brought under re-examination, which will include a review of developmental direction. This will be done together with the planned revisions we have for actions in the future. As this may result in drastic changes to certain actions, we are considering ways to allow players to reselect actions, such as a refund of guild marks.
    http://lodestone.finalfantasyxiv.com...f41187877f842a
    (9)
    Last edited by AlexiaKidd; 06-30-2011 at 10:38 PM.