Tanaka's not walking through that door, folks. Let it go.
Timesinks and gated content are so 2000's



Tanaka's not walking through that door, folks. Let it go.
Timesinks and gated content are so 2000's


Hand me things soon as i log in is the new era!
Anyway, Time sinks are needed in MMO or it would die too fast. FFXIV ARR has time sinks, but in a different way.
Doing something to attain a goal is not time sink, if you think longer fights are time sinks, then they should make all fights easier,, actually they are doing that...--;.
Sadly working toward a goal does not exist in this era of gaming either.
What goals in FFXIV takes longer than one day? Nothing.
Heck, relic quests can be completed in 3 hrs. thats probably the longest "goals" in FFXIV. *after typing that sentence, i detest this game's direction even more*
Goodbye, Final Fantasy...
The hallmark of a successful MMORPG is a Time Sink that is fun. That we want to keep doing.
-- Repeating content over and over, being bored about it, is a time sink but NOT fun.
-- Doing great content once, is fun but not a time sink.
We need content we ENJOY repeating, and therefore do not mind repeating it over and over, as each time is just as fun as the first. This can often be done by having content that is dynamic and random and unexpected, but only enough to be fun without being annoying.
It's not easy. But whoever pulls it off wins.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



