


there is a quest that require you to beat T5. (it is currently in game., in waking sand) the change are you have to beat T5 , do that quest then another quest to access T6.



I'd easily give up the progression save in order to be able to run Coil without or with a less restricting lockout. The progress save only matters for what, turn 1 atm? Unless future coil turns are going to be hours-long things instead of just a miniboss and a boss like current turns it's something of a pointless feature.
TBH I think if we could do the coil turns in whatever order we wish, with clearing the turn doing the locking on that turn only, it would be a lot easier to swallow for people. I would love to be able to save earlier coil turns for later in the week for when people that need stuff there are available or to practice with those who cannot play as often, and not hinder progress for the rest of our group that are able to do those turns easily.
As it is now we have to screw over the first group in order for the second to have time to practice T5, which sucks when your FC is made of friends you have known for years.
It has been confirmed. T6-9 are their own "Thing" that just requires completion of the story quest for clearing T5. The T1-5 scenario ends with T5. T6 is an entirely different area.Doubt it. I think you just need one time completion of T5 to continue the story so you can get access to the new turns.
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