Was it their plan to immediately nerf Pharos Sirius a half-patch later because it was too difficult as well?

Pharos was amazing when it first came out. The bosses were difficult and couldn't just be burned down as if you were running a Wanderer's Palace run.

Now the place is a joke because the devs felt "too many" of the players found the place difficult. The same happened with the original Amdapor Keep with the demon wall - nerf. Aurum Vale has also received a nerf. These were all fun dungeons to do with spare time. I suppose I'm just ranting at this point...

I really hope they make Amdapor Township difficult and *keep* it difficult.

These aren't Coil turns we're talking about here. I just don't want this to be a standard pattern.