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  1. #1
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    My opinion is this would probably fall flat too.

    To an extent, there is some level of customization. For example: a 20 STR/10 VIT melee DPS build. However, this never happens, because the moment one person finds the "optimal combination", then that becomes the standard.

    It's going to be the same if a talent tree system, like in League of Legends, was ever introduced in this game to make players feel more individual - people will only pick the optimal talents for their roles, based on something like forum research, or theorycrafting.

    You might end up being part of the 2% that might not follow the optimal build, but just like BiS is in current state, there is absolutely no need for optimization in any way. As long as all dungeon/raid/trial objectives are met, I don't really think people would worry about how you build.

    If we're talking giving players different abilities...don't we already have the cross-class system for that? You only get to pick 5 skills. A few skills will be essential, like Mercy Stroke/Internal Release/Second Wind on a Dragoon, but for the last 2 slots, you have choice between Foresight, Featherfoot, Mantra and Bloodbath. But ultimately, I don't really think people will care which skills you picked for the last 2 slots (or arguably even the first 3 slots) as long as your DPS is acceptable, and all objectives are met for any content they attempt.

    Heck, you could even remove your job crystal, and have 10 different cross-class skills to pick from. I don't play much PvP, but I've heard DPS Marauder was a thing there? Being able to cross skills like Raging Strikes, Blood for Blood, etc, which they would normally never be able to cross.
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    Last edited by juniglee; 03-06-2014 at 08:06 AM.