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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Suggestion to the Developer

    This game needs to add something like the Crystarium system from Final Fantasy XIII or the Sphere Grid system from a Final Fantasy X to give players the ability to customize our characters. Considering we have crystals it should be a sort of crystal system where we use crystal points gained from gathering and defeating enemies to augment our abilities.
    (3)

  2. #2
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    As far as audio and visual, the crystarium was awesome. I don't know if that's the exact mechanic we want, but I'd love to see some incarnation of it. Something like what Path of Exile uses, re-skinned as the Crystarium, would be cool.

    Regardless of what form it takes, I do feel we could use some more character customization. I mean, how is my White Mage functionally different from your White Mage (assuming you have one)? The answer is they aren't. We might have deviated on a stat point or two, but we're basically identical. That may be the way Final Fantasy has always been, but in a multiplayer RPG, players want to be able to distinguish themselves. Not just visually, but functionally.
    (1)

  3. #3
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    There's a few big flaws in your logic here. Firstly, the crysarium was really just another exp leveling system with a fancy and unique paint job. Second, there was NO customization involved in any of those systems. Your goal was ultimately to buy everything avialable.

    The third and most important problem is that it is about 4 or 5 years too late to use a fancy leveling system like those in FFXIV. It's far too late to change that when some players have been building their character on the current mechanic for over 3 years now.

    On the other hand, if you are talking about some sort of talent tree system that works in tandem with the current leveling system, I believe there are very good reasons why SE chose not to include that sort of function in this game, and it's much better for it. In the end there is little or no customization in those systems. There's a right way to spec and there's "you gimped yourself".
    (2)

  4. #4
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Synra View Post
    There's a right way to spec and there's "you gimped yourself".
    This is the fault the MMO community being terrible, not any inherent design flaw. In tabletop RPGs and even early MMOs, character design was about making yourself unique and bringing something to the table that none of your allies could. Now it's all about unquestioningly worshiping the numbers that come up on Recount, and valuing players entirely by their DPS and nothing else. That's ultimately what killed the support role in modern games. Sacrificing your own output to enhance the performance of others is no longer considered acceptable, simply because you can't measure it on a chart.
    (2)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Synra View Post
    There's a few big flaws in your logic here. Firstly, the crysarium was really just another exp leveling system with a fancy and unique paint job. Second, there was NO customization involved in any of those systems. Your goal was ultimately to buy everything avialable.
    Yeah, the Crystarium didn't give any options at all other than choosing which path to pick at this exact moment. It was horribly linear and you had to go through certain nodes to reach other ones. It wasn't much of a choice.

    I'd have to disagree about the sphere grid though. You could clearly choose to take differing paths and unlock optional paths to do as you wanted. The ability to turn blank nodes into a node you wanted extended the options further. Sure there were some paths laid out, but you weren't forced to use them. I'd say this system offered a decent amount of options to the player. Hell Khimari was completely yours to choose which path you wanted. He exemplified the concept.
    (1)

  6. #6
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really hope that they pull in the merit point system from FFXI. Maybe not an exact copy, but something similar. A system that allows you to further develop your character after you have hit the level cap beyond just getting new gear would be great. Being able to put extra points into stats or get new abilities would go a long way towards offering some customization.

    It would be nice to have 3 or 4 abilities for each class to choose from. I think you could limit it to only being able to get 1 or 2 merit abilities, but make it so that each offers something desired in battle. Maybe make it so two tanks with two different merit abilities is actually preferred over two tanks with the same merit ability, for example. You have to eliminate the "illusion of choice" and offer actual choice.
    (1)

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Mixxy View Post
    This is the fault the MMO community being terrible, not any inherent design flaw. In tabletop RPGs and even early MMOs, character design was about making yourself unique and bringing something to the table that none of your allies could. Now it's all about unquestioningly worshiping the numbers that come up on Recount, and valuing players entirely by their DPS and nothing else. That's ultimately what killed the support role in modern games. Sacrificing your own output to enhance the performance of others is no longer considered acceptable, simply because you can't measure it on a chart.

    Well to be fair it's also a function of game design. Like in Diablo 2. Sure you could pick where to spend your stat points, but there were very specific builds that players used anyway which really removed the choice. The players did this because more offense was generally the best strategy in that game. No amount of other stats options was going to change the fact that if you hit hard you do better. Therefore despite options the players choose the one that does the most damage. This isn't due to a bad player community. It's due to game design.
    (0)
    Last edited by Tiggy; 03-06-2014 at 05:52 AM. Reason: Limit Break

  8. #8
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tiggy View Post
    This isn't due to a bad player community. It's due to game design.
    Well that's the problem when your only customization is in the form of stat points. Another example, back in the old days of Burning Crusade, I played an Arms specialized Warrior. This was a spec usually reserved for PvP, but I raided with it. My DPS was garbage, but I was considered valuable anyway. Why? Because as an Arms Warrior, I had an ability which could prevent mobs and bosses from healing themselves. My functionality was more important than raw numbers. Later on, however, as the new generation of players came in, utility became meaningless. Only numbers mattered. Even healers were expected to compete for top healing done, which meant that damage prevention (i.e, shields) were frowned upon.

    I'll admit that often it's the dev's fault, but players also share the blame.
    (2)

  9. #9
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    No to crystarium because its a watered down version of the sphere grid. What we need is the materia system from FF7 where you can link and swap out materia's to suit the situation. Also HQ should differ from NQ with more linked slots than single.
    (1)

  10. #10
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    there is no such thing as difference between any character in any game the best will always be the only acceptable or useable path in any game.
    (0)

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