

but there would be no actual choice there you would need both types of tanks to work so in the end once again you have no choice. the only way to remove choice is to make content so easy it doesn't matter what you chose you win.
Not necessarily. You as the player have the choice to select which abilities you want to use merit points on and which direction you want your character to go in. You always have the choice. You may start seeing party finder comments such as "Looking for MT with X, Y, or Z merit ability. OT has merit ability A, B, or C," but as long as each ability has value to a party you have free choice to choose your abilities however it suits you. And I stress that each ability would have to have equal value. It would be a balancing nightmare sure, but you would have choice if nothing else.


No to crystarium because its a watered down version of the sphere grid. What we need is the materia system from FF7 where you can link and swap out materia's to suit the situation. Also HQ should differ from NQ with more linked slots than single.


there is no such thing as difference between any character in any game the best will always be the only acceptable or useable path in any game.
You know, there's a lot to be said for the 'illusion of choice'. If the illusion is good enough, people will be just as happy as if they had an actual choice (maybe more so). Unfortunately, FFXIV has neither real choice, nor even a passable illusion.



My opinion is this would probably fall flat too.
To an extent, there is some level of customization. For example: a 20 STR/10 VIT melee DPS build. However, this never happens, because the moment one person finds the "optimal combination", then that becomes the standard.
It's going to be the same if a talent tree system, like in League of Legends, was ever introduced in this game to make players feel more individual - people will only pick the optimal talents for their roles, based on something like forum research, or theorycrafting.
You might end up being part of the 2% that might not follow the optimal build, but just like BiS is in current state, there is absolutely no need for optimization in any way. As long as all dungeon/raid/trial objectives are met, I don't really think people would worry about how you build.
If we're talking giving players different abilities...don't we already have the cross-class system for that? You only get to pick 5 skills. A few skills will be essential, like Mercy Stroke/Internal Release/Second Wind on a Dragoon, but for the last 2 slots, you have choice between Foresight, Featherfoot, Mantra and Bloodbath. But ultimately, I don't really think people will care which skills you picked for the last 2 slots (or arguably even the first 3 slots) as long as your DPS is acceptable, and all objectives are met for any content they attempt.
Heck, you could even remove your job crystal, and have 10 different cross-class skills to pick from. I don't play much PvP, but I've heard DPS Marauder was a thing there? Being able to cross skills like Raging Strikes, Blood for Blood, etc, which they would normally never be able to cross.
Last edited by juniglee; 03-06-2014 at 08:06 AM.


I think something like the Sphere Grid would be nice, but it is unfortunately too late for character progression to be like that. They could add in a system like that for NPC companions (like Chocos?) if they ever wanted to bring those in like from FFXI.



Merit system was only in FF11 because the dev team knew that they weren't going to raise the level cap anytime soon and wanted to give players a way to grow their characters.
Yoshi-P has made it pretty clear that level cap raises will usually accompany an expansion. I don't think this game will stagnate as far as character growth goes for 7 years like what happened in FF11.

It is possible to design something that offers flexibility, like the Merit Point system from FFXI. For some job-specific categories, there were definitely the
but some of the jobs weren't as clear-cut, so players had a more split or even distribution of merit points: http://www.playonline.com/ff11us/gui...nsus/11/3.htmlright way to spec and there's "you gimped yourself"


No thanks. I really disliked both of those leveling systems. I didn't really care for either of those games either, and frankly, the less I'm reminded of them in other games, the better.
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