Quote Originally Posted by Professor_Ozpin View Post
I understand that there is another thread and I have sifted through the posts but there is such an array of posts and so many to read through. so I thought I could get a simple discussion here on the matter.

Just looking for some opinions without having to read through a thousand posts just to find a response to my questions ^^

This thread isnt just to discuss everything monk. mainly the use of fracture.
Don't necessarily need to read the entire thread. You can just post any questions you have with the job there and you'll get the attention of more MNK players who are likely subscribed to the thread lol.

In favor of not just being another "wrong thread" post though:

Fracture isn't a reliable DPS increase overall. While technically it is above your average DPS, it fits awkwardly into the dance that is MNK DPS in terms of proper upkeep of Twin Snakes and maybe even Dragon Kick.

So overall, I suggest dropping Fracture in most cases.

Also, stop thinking in terms of rotations for MNK. You basically alternate between 2 combos:

Dragon Kick > Twin Snakes > Finisher

Bootshine > True Strike > Finisher

You use Demolish as a finisher if it's not already on the target. Otherwise you use Snap Punch.

Outside of that basic alternation, you simply toss Touch of Death on the target whenever it runs out (provided the target isn't going to die really fast).