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  1. #15
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    Join Date
    Dec 2012
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    Quote Originally Posted by Taruranto View Post
    Crafting was also excellent in FFXI, because it was only useful when you reached the max leveled.
    That's not excellent, that's just awful.

    This is excellent crafting: when I level up I can gather materials to synth every single new piece of gear that I need.

    I won't ever want to trade that for FFXI's system just so a few people can sell items for millions because they have next to no competition.

    Quote Originally Posted by Felis View Post
    It would if Yoshida change crafted overmeldet gear back how it was in 1.0, better than dungeon gear.
    People want then overmeldet crafted gear, destroying many gears to get it and use dungeon gear only until they have their overmeldet gear.
    Yes, that would indeed fix the problem (though I'd argue that if they did that, there's no longer a need for equipment to be lost if a meld fails). The current issue is that the top of the line gear in the game has no crafting element. If the BiS gear required melds, that would add a much larger drain of items to the economy.
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    Last edited by Gilthas; 03-06-2014 at 05:22 AM.