Quote Originally Posted by Nadrojj View Post
A long term negative effect on an already crippled economy? LOL.
Two wrongs do not make a right. Knowingly adopting a failed strategy as a means to put a band-aid on a newer game will not work.

Also, the economy is MMOs is always player based. Knowing the previous prices does absolutely nothing to change supply and demand. The economy in this game, as in any game, works off supply and demand. The problem in this game is that supply outstrips the demand considerably. So prices are pushed lower and lower just to make a buck. This is in part because of the crafting scenario you listed, but it doesn't stop just there. In the end no amount of making dungeon gear tradable will fix this. It would simply add more supply to a system that has enough already. We need to create more demand for these items so that the supply can actually dwindle long enough for prices to rebound. That just isn't happening right now.