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Thread: BLM Rotations

  1. #1
    Player
    Kakerziam's Avatar
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    Mar 2014
    Location
    Ul'dah
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    12
    Character
    Luna Vulpinae
    World
    Diabolos
    Main Class
    Black Mage Lv 100

    BLM Rotations

    Single Target: Fire III> Fire spam + Firestarter> When Mp gets low, Blizzard III> Repeat after getting MP back.
    AOE Rotation(?): Fire II spam> When MP gets low, Flare> Transpose> Repeat.

    Is this correct or am I doing something wrong?
    (0)

  2. #2
    Player
    Spoekes's Avatar
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    Feb 2014
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    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    You may want to take a look at this thread:
    http://forum.square-enix.com/ffxiv/t...-and-rotations

    greetz
    (0)

  3. #3
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Slap in a Thunder after Blizzard III. You want Thunder ticking on target(s) to allow for Thundercloud procs.

    Also, Fire II is bad. At least it was. I'll have to look into AoE rotations some more.
    (0)
    Last edited by NoctisUmbra; 03-05-2014 at 10:33 PM.

  4. #4
    Player
    Thorauku's Avatar
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    Oct 2013
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    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Slap in a Thunder after Blizzard III. You want Thunder ticking on target(s) to allow for Thundercloud procs.

    Also, Fire II is bad. At least it was. I'll have to look into AoE rotations some more.
    You don't have anything else aside from Fire II though, well, there's Blizzard II but it has crappy damage.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  5. #5
    Player
    ShinryuReishiki's Avatar
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    Sep 2013
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    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Fire II was never bad. Rotations in 2.0 avoided it, but that's because you could cast an AF3 Flare with UI3 speed; being able to pump out Flares like that far outweighed anything else.

    For AOE, you should always start out with:
    Fire III > Fire II > Fire II > Fire II > Flare

    Add in at your discretion:
    Convert > (Swiftcast) Flare
    Mega Ether > (Swiftcast) Flare

    Then continue with one of these:
    Transpose > Fire III > Fire II > Fire II > Flare
    Transpose > (wait 2 seconds after MP tick) Flare > Fire II > Flare (http://youtu.be/82L9IbUPMxU)

    You can take one Fire II out of if you like, but you will be doing slightly less DPS. I use the latter personally, but I'll leave out the Fire II when going straight to Flare should be enough to for the kill. I rather like how it looks if you do Flare > Swiftcast > Flare, since you'll actually have two on top of each other, but that's wasteful if it doesn't kill; you'll be waiting on Transpose for a few seconds.
    (2)

  6. 03-06-2014 12:13 AM

  7. #6
    Player
    ShinryuReishiki's Avatar
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    Character
    Shinryu Reishiki
    World
    Ultros
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    Pictomancer Lv 100
    Quote Originally Posted by Ceveth View Post
    A) Fire III > Flare = 62.4 PPS
    B) Fire III > Fire II > Fire II > Fire II > Flare = 61 PPS
    But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?

    http://forum.square-enix.com/ffxiv/t...=1#post1816927
    (0)

  8. #7
    Player
    Ceveth's Avatar
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    Feb 2014
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    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ShinryuReishiki View Post
    But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?

    http://forum.square-enix.com/ffxiv/t...=1#post1816927
    Learn something new every day, thank you!
    Since there's no way to PM a member, has any math been done on Thunder vs. Thunder II post 2.1?
    (0)
    Last edited by Ceveth; 03-06-2014 at 01:14 AM.

  9. #8
    Player
    JetBrooks's Avatar
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    Dec 2013
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    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ceveth View Post
    Since there's no way to PM a member, has any math been done on Thunder vs. Thunder II post 2.1?
    You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.
    (0)

  10. #9
    Player
    Ceveth's Avatar
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    Feb 2014
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    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JetBrooks View Post
    You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.
    As much as I welcome your anecdotal evidence, I'm looking for numbers as I've heard exactly the opposite answer from people who have some models & simulations of it but have withheld their findings, or at least not published them in a place I can find them.

    Quote Originally Posted by Celaeris
    I think it's really hard to say at this point. Two targets? Thunder I x2 for sure. 3 targets AoE. But for single targets, it's a wash. It honestly depends on the fight. Maybe you'll need to get ready to move, and getting the Thunder I early is fine. New changes obviously make Thunder I better. I'd need to run more numbers, but it's very situational and probably very small dps-wise.

    Also I also have enough spell speed where I can open with;

    Fire III > Fire II > Raging Strikes > [Fire II > Fire II > Flare > Convert > Fire II > Flare > Swiftcast > Mega-Ether > Flare]
    Raging Strikes actually falls off the split second before the last Flare according to the Battle log, yet the Flare still benefits from it. I think this may be akin to the reason we can still double Flare for AoE.

    Is there a more efficient way to be opening for AoE?
    (0)
    Last edited by Ceveth; 03-06-2014 at 06:13 PM.

  11. #10
    Player
    Kimura410's Avatar
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    Oct 2013
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    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    Im not understanding the thought process behind casting blizzard III first. Is this so you can cast fire III faster?

    My single rotation lately has been this: Fire III pre cast before tank pulls. Swiftcast>Raging strikes>Thunder III(so that dots are buffed, and the thunder is instant casted)>then I do my fires, then Blizzard III, thunder II since its quicker, then fire III>Fires etc.

    Isn't this better? This allows me to be in astral fire III right off the bat. This then allows my thunder to be instant casted, and the dots are buffed with RS. This also allows me to cast some fires and hopefully procs with RS on. Not to mention, If I get a thundercloud during RS, its buffed dots all over again, along with the buffed thunder spell bonus. The only downfall to this I foresee is not having SC for a flare, but you can just do it on the next rotation. Or would the damage be more from a RS flare than a RS thunder dot ticking? Guess Ill have to do some testing, but Ive been doing great damage with this set up.
    (0)
    Last edited by Kimura410; 03-07-2014 at 10:16 PM.

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