Single Target: Fire III> Fire spam + Firestarter> When Mp gets low, Blizzard III> Repeat after getting MP back.
AOE Rotation(?): Fire II spam> When MP gets low, Flare> Transpose> Repeat.
Is this correct or am I doing something wrong?
Single Target: Fire III> Fire spam + Firestarter> When Mp gets low, Blizzard III> Repeat after getting MP back.
AOE Rotation(?): Fire II spam> When MP gets low, Flare> Transpose> Repeat.
Is this correct or am I doing something wrong?
You may want to take a look at this thread:
http://forum.square-enix.com/ffxiv/t...-and-rotations
greetz
Slap in a Thunder after Blizzard III. You want Thunder ticking on target(s) to allow for Thundercloud procs.
Also, Fire II is bad. At least it was. I'll have to look into AoE rotations some more.
Last edited by NoctisUmbra; 03-05-2014 at 10:33 PM.
You don't have anything else aside from Fire II though, well, there's Blizzard II but it has crappy damage.
IGN: Yvaine Isaulde
World: Tonberry
Fire II was never bad. Rotations in 2.0 avoided it, but that's because you could cast an AF3 Flare with UI3 speed; being able to pump out Flares like that far outweighed anything else.
For AOE, you should always start out with:
Fire III > Fire II > Fire II > Fire II > Flare
Add in at your discretion:
Convert > (Swiftcast) Flare
Mega Ether > (Swiftcast) Flare
Then continue with one of these:
Transpose > Fire III > Fire II > Fire II > Flare
Transpose > (wait 2 seconds after MP tick) Flare > Fire II > Flare (http://youtu.be/82L9IbUPMxU)
You can take one Fire II out of if you like, but you will be doing slightly less DPS. I use the latter personally, but I'll leave out the Fire II when going straight to Flare should be enough to for the kill. I rather like how it looks if you do Flare > Swiftcast > Flare, since you'll actually have two on top of each other, but that's wasteful if it doesn't kill; you'll be waiting on Transpose for a few seconds.
Player
But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?
http://forum.square-enix.com/ffxiv/t...=1#post1816927
Learn something new every day, thank you!But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?
http://forum.square-enix.com/ffxiv/t...=1#post1816927
Since there's no way to PM a member, has any math been done on Thunder vs. Thunder II post 2.1?
Last edited by Ceveth; 03-06-2014 at 01:14 AM.
You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.
As much as I welcome your anecdotal evidence, I'm looking for numbers as I've heard exactly the opposite answer from people who have some models & simulations of it but have withheld their findings, or at least not published them in a place I can find them.You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.
Originally Posted by Celaeris
I think it's really hard to say at this point. Two targets? Thunder I x2 for sure. 3 targets AoE. But for single targets, it's a wash. It honestly depends on the fight. Maybe you'll need to get ready to move, and getting the Thunder I early is fine. New changes obviously make Thunder I better. I'd need to run more numbers, but it's very situational and probably very small dps-wise.
Also I also have enough spell speed where I can open with;
Fire III > Fire II > Raging Strikes > [Fire II > Fire II > Flare > Convert > Fire II > Flare > Swiftcast > Mega-Ether > Flare]
Raging Strikes actually falls off the split second before the last Flare according to the Battle log, yet the Flare still benefits from it. I think this may be akin to the reason we can still double Flare for AoE.
Is there a more efficient way to be opening for AoE?
Last edited by Ceveth; 03-06-2014 at 06:13 PM.
Im not understanding the thought process behind casting blizzard III first. Is this so you can cast fire III faster?
My single rotation lately has been this: Fire III pre cast before tank pulls. Swiftcast>Raging strikes>Thunder III(so that dots are buffed, and the thunder is instant casted)>then I do my fires, then Blizzard III, thunder II since its quicker, then fire III>Fires etc.
Isn't this better? This allows me to be in astral fire III right off the bat. This then allows my thunder to be instant casted, and the dots are buffed with RS. This also allows me to cast some fires and hopefully procs with RS on. Not to mention, If I get a thundercloud during RS, its buffed dots all over again, along with the buffed thunder spell bonus. The only downfall to this I foresee is not having SC for a flare, but you can just do it on the next rotation. Or would the damage be more from a RS flare than a RS thunder dot ticking? Guess Ill have to do some testing, but Ive been doing great damage with this set up.
Last edited by Kimura410; 03-07-2014 at 10:16 PM.
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