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Thread: BLM Rotations

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  1. #10
    Player
    Ceveth's Avatar
    Join Date
    Feb 2014
    Posts
    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JetBrooks View Post
    You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.
    As much as I welcome your anecdotal evidence, I'm looking for numbers as I've heard exactly the opposite answer from people who have some models & simulations of it but have withheld their findings, or at least not published them in a place I can find them.

    Quote Originally Posted by Celaeris
    I think it's really hard to say at this point. Two targets? Thunder I x2 for sure. 3 targets AoE. But for single targets, it's a wash. It honestly depends on the fight. Maybe you'll need to get ready to move, and getting the Thunder I early is fine. New changes obviously make Thunder I better. I'd need to run more numbers, but it's very situational and probably very small dps-wise.

    Also I also have enough spell speed where I can open with;

    Fire III > Fire II > Raging Strikes > [Fire II > Fire II > Flare > Convert > Fire II > Flare > Swiftcast > Mega-Ether > Flare]
    Raging Strikes actually falls off the split second before the last Flare according to the Battle log, yet the Flare still benefits from it. I think this may be akin to the reason we can still double Flare for AoE.

    Is there a more efficient way to be opening for AoE?
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    Last edited by Ceveth; 03-06-2014 at 06:13 PM.