Single Target: Fire III> Fire spam + Firestarter> When Mp gets low, Blizzard III> Repeat after getting MP back.
AOE Rotation(?): Fire II spam> When MP gets low, Flare> Transpose> Repeat.
Is this correct or am I doing something wrong?

Single Target: Fire III> Fire spam + Firestarter> When Mp gets low, Blizzard III> Repeat after getting MP back.
AOE Rotation(?): Fire II spam> When MP gets low, Flare> Transpose> Repeat.
Is this correct or am I doing something wrong?
You may want to take a look at this thread:
http://forum.square-enix.com/ffxiv/t...-and-rotations
greetz



Slap in a Thunder after Blizzard III. You want Thunder ticking on target(s) to allow for Thundercloud procs.
Also, Fire II is bad. At least it was. I'll have to look into AoE rotations some more.
Last edited by NoctisUmbra; 03-05-2014 at 10:33 PM.
You don't have anything else aside from Fire II though, well, there's Blizzard II but it has crappy damage.
IGN: Yvaine Isaulde
World: Tonberry

Fire II was never bad. Rotations in 2.0 avoided it, but that's because you could cast an AF3 Flare with UI3 speed; being able to pump out Flares like that far outweighed anything else.
For AOE, you should always start out with:
Fire III > Fire II > Fire II > Fire II > Flare
Add in at your discretion:
Convert > (Swiftcast) Flare
Mega Ether > (Swiftcast) Flare
Then continue with one of these:
Transpose > Fire III > Fire II > Fire II > Flare
Transpose > (wait 2 seconds after MP tick) Flare > Fire II > Flare (http://youtu.be/82L9IbUPMxU)
You can take one Fire II out of if you like, but you will be doing slightly less DPS. I use the latter personally, but I'll leave out the Fire II when going straight to Flare should be enough to for the kill. I rather like how it looks if you do Flare > Swiftcast > Flare, since you'll actually have two on top of each other, but that's wasteful if it doesn't kill; you'll be waiting on Transpose for a few seconds.
Player

But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?
http://forum.square-enix.com/ffxiv/t...=1#post1816927
Learn something new every day, thank you!But what is more damage: 62.4N PPS x 7.5 seconds or 61.1N PPS x 16.5 seconds?
http://forum.square-enix.com/ffxiv/t...=1#post1816927
Since there's no way to PM a member, has any math been done on Thunder vs. Thunder II post 2.1?
Last edited by Ceveth; 03-06-2014 at 01:14 AM.
You should be using Thunder II or III, depending on how long it will take to fill your MP. I find that sometimes after doing Thunder II, I have time to sneak in a Scathe before doing my Fire III without creating additional downtime, especially if I have a Firestarter proc ready. That means that I could have just used Thunder III. The post I saw pretty much said that Thunder III is usually worth the small bit of downtime, but I like Thunder II because I like having flexibility to run from mechanics sooner if needed. As far as I know, Thunder I is never optimal.


I never start off with Fire 3, always start with Swiftcast > Ice 3 > Thunder > Fire 3> spam Fire, etc.
Reason why i start with swiftcast and Ice 3 is the spells are sped up and it takes far less time to cast then if you would just start by casting Ice 3 or Fire 3 for instance. So yes Kimura your comment is correct.
While some start by casting Fire 3 or Ice 3 by the time it goes off i am already dealing damage with my rotation.
Well you can Swiftcast Fire 3 as well i suppose.
Thundercloud or Firestarter i also only use 1 spell after, so say i cast Fire and firestarter procs, i cast Fire again and then Firestarter. While i do not have a parser (on PS3 so have no idea) i do believe my rotation deals great damage.
Also the mana and time it takes/ dmg ratio ( i know does not sound like i make sense, lol) is not worth it, really better to use thunder 2 for single targets
Everyone has their own rotation but this one has worked best for me
Last edited by Maero; 03-13-2014 at 05:31 AM.
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