With the way this game works, we're more likely to get very short dance animations or a lot of sliding while animation that looks odd unless the dance move is a ballerina spin or something. What would you guys prefer?

An auto attacking dancer with blades that twirl for every button you push like in ffxi (ffxi had slow combat so you dont twirl too much)? Though I guess with a gcd mechanic a dancer would be able to spin every 2.5 seconds. I'm against having cast/channel bar cause then dancer would feel like a mage.

Or a 'stance' dancer that stands in one place constantly dancing and twirling for constant attacks/buffs/debuffs/etc that ramps up the longer you dance in one place (similar to ye olde mrd mechanic). With maybe some skills/traits/mechanics to keep up your dancing stance when you really need to move from this game's aoe buffet?