


You wouldnt have a problem with DPS because Bard too would be made into a support class.I already eat TP on my Bard for breakfast as is... adding 5 more TP consuming skills isn't going to help me to more DPS, it's going to raise it really high, and then it's going to plummet when I need it most.
Invigorate only goes so far.
Your counterargument will be: "but the support can regen your TP" - this doesn't work because I won't always be playing in a party.
If I am solo'ing, I need survivability. Moreover, if a support class is solo'ing, they are going to be killing things forever with their low damage output... or die from their inevitable squishiness.![]()
Morticous - Senior admin of.... well of nothing. (cool picture here)



Morticous - Senior admin of.... well of nothing. (cool picture here)

If Square does add new roles, I hope they add new jobs/classes as well. Not one, but multiples at the same time to reduce queue clogging. This is a good time to add in new abilities (for new battle mechanics) as well and add new abilities to classes already released.
Dark Knight Tank Type
Greatsword User.
Saps stats from mob to buff self. Could use a variety of ways to "Tank" - Shrouding in darkness to increase dodge rate, blindness to lower accuracy, paralyze even to lower the amount of attacks incoming.
Bard - Revamped Support Type
Harp User for non-song attacks. Songs, ideally, can use other instruments.
Haste Song, Slow Song, Debuff Song similar to Dark Knight, but doesn't transfer to the bard/party. AE/DD Songs. Allow this to stack or not with Dark Knight abilities depending upon balance. If doesnt stack on the mob, give a more robust song list for our bards.
Potentially give this class a dispel song/ability? Key debuffing during fights to prevent the boss from dishing out too much damage.
Ranger, the old/current Bard DPS
Bow AND Crossbow.
Add in tamable pets to get people out in the open world. New Arrow Abilities. Poison (Reduced Healing), Fire (burning), Ice (Heavy, for soloing), lightning (Paralyze), ect damage. Along with abilities that have 100% chance to do this, Maybe consider adding in equippable arrows to offhand (FF2, Rosa) to produce proc effects similar to the abilities when on CD. This might be a little unfair since ranger would have to "pay" to buy arrows to be good DPS while other DPSers do not.
Chemist Healer
Gun as a weapon? Maybe?
Chemist can throw or use a gun to produce item-like effects from afar that heal the party. Perhaps some other concoctions are available as well.
Time Mage Support
Weapon used is very tough considering staff/wands/books are in use. Pocketwatch maybe?
Haste, Slow, Stop available as CC. Gravity/Demi DD/AE
Potentially give this class a dispel song/ability? Key debuffing during fights to prevent the boss from dishing out too much damage.
Haste, in general:
The haste abilities from the new Bard and Time Mage can make up for the lack of DPS they pull, allowing the rest of the party to deal more damage. It can also be utilized by the healer/tank to heal more or generate more emnity. This is assuming haste will lower the global cooldown (which I hope it does)
Dispel, in general:
Great way to add in new mechanics to boss fights in new dungeons/raids. You can spice up old dungeons and add in new mechanics too. Imagine Demon Wall casting voids and repels twice as fast for x number of seconds. Could you still survive without a support (dispeller)? Yes. This is just an example, mind you.![]()
The best Final Fantasy was the one everyone played at age 12!


There cannot be a pure support class in FFXIV, maybe a hybird, like moderate dps + support.
Goodbye, Final Fantasy...



Yes, I could agree with this.. Like RDM usually works.. you would do a little bit of meele type damage, maybe some magic damage.. but nothing compared to a true DD. your main focus would be support.
Morticous - Senior admin of.... well of nothing. (cool picture here)
A support role wouldn't be useless, it just has to be implemented correctly.
For example, 4 man content would have to be retuned to 5 man content, 1 tank, 1 healer, 1 Support, and 2 DPS, and so forth. Otherwise, the Support would have to count as either any of the other roles which would then make the support a ghetto version of whatever.
Then there would have to be at least 2 dedicated support jobs, to at least ensure that there are enough supports running around to actually do stuff. Then finally the whole balancing act where the game has to be rebalanced to take into account that these characters are going to be around to buff everyone else.

It was thrown about following an interview that there could potentially be a 4th type of party member added, which was named as "hybrid" (and not in the sense of being either healer or DPS like Arcanist, but rather a role in and of itself). In this case, it was said that the reason for sticking with 4/8-man parties was to allow for this role to take place (in 4 man, it would 1/1/1/1, and in 8 man it would be 2/2/2/2 etc).
Whilst all classes/jobs in XIV currently could be considered hybrid, in that whilst they may be a healer they can also deal damage (WHM, SCH) or deal damage but give buffs to the party (MNK, BLM), a hybrid (I expect) would have an equal(ish) number of abilities that fill one role and another, allowing it to switch between the two. Bard already fits this quite well, and with more support songs, it will start to become less about damage and more about support (than it currently is).



well hopefully they do Themis but somthing tells me they wont. Bards playing their not so true bard job today would not be happy about that.
Morticous - Senior admin of.... well of nothing. (cool picture here)



If the Ranger job was implemented at the same time then they would have nothing to complain about since the DPS Bards would rather be Rangers anyway and would already have it at 50 assuming it's an ARC job.
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