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  1. #39
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    If you a whm DS, crit a war with cure 2, on top of a det build, you may get like 3.5k off of that. That's a shit load megaton of overcure there and potential turn and get their head bitten off.
    You can make exactly the same enmity argument about SS builds, because under optimal conditions they'll be healing for roughly the same amount over time as the Crit/Det builds.

    The problem with the overhealing enmity argument is that it doesn't really apply anymore since patch 2.1; unless either the healer or the tank is very, very bad.

    Cure II is 650 potency. A Crit Cure II is 975 Potency.

    Healing pulls half the enmity of damage. In terms of raw enmity potency; a Paladin or a Warrior can counteract that with a single, uncomboed Butcher's Block or Rage of Halone; both of which grant 100*5=500 enmity, whilst NOT EVEN IN THEIR TANKING STANCE. The only time a Crit Cure II should pull major hate is less than 5 seconds into a fight... and really, the Healer should know better than to use Cure II so early. 3.5k worth of healing translates to a RoH/BB hit of less than 200 damage for a Tank in their +Enmity stance. These days a decent Tank can hold hate even over sustained Medica spam.

    Again, the main difference between the builds boils down to more healing per cure or less time between cures. Neither build will be operating optimally all the time: sometimes you'll be forced to overheal, sometimes you'll be forced to wait longer between casts.
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    Last edited by Maelwys; 03-15-2014 at 02:20 AM.