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  1. #1
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    Enkidoh Roux
    World
    Balmung
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    Paladin Lv 90
    Quote Originally Posted by AlrikRouge View Post
    This is not to argue that the current SMN is not a good class or can't DPS et al. It's just again, not a Final Fantasy summoner.
    You're right in that it can definitely be improved, but I quite like how the egis are at the moment - they're small enough to be manageable and at least are reflective of their overall power - the player Avatars in FFXI for instance were nothing but watered down versions of the real thing. Still potent, but nothing like what they should be despite being the same size as the 'true' Avatar (which is the same technical reason why the egis are so small in ARR is why certain summons still will never be summonable in XI, like Bahamut - they're just too big!).

    And contradicting what I said earlier about the storyline not allowing proper summoning of Primals, it seemed in 1.0 the storyline actually was setting up the player that they could in fact summon a Primal themselves, but ultimately that part was developed other than a brief discussion during one 1.0 story quest and it was never mentioned again, and has seemingly been abandoned in ARR. Which is unfortunate, but I guess that could be again for the technical reasons mentioned above.
    (1)
    Last edited by Enkidoh; 03-05-2014 at 08:34 AM.

  2. #2
    Player
    Huntington's Avatar
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    Dante Huntington
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    Shiva
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    Marauder Lv 70
    Quote Originally Posted by Enkidoh View Post
    You're right in that it can definitely be improved, but I quite like how the egis are at the moment - they're small enough to be manageable and at least are reflective of their overall power - the player Avatars in FFXI for instance were nothing but watered down versions of the real thing. Still potent, but nothing like what they should be despite being the same size as the 'true' Avatar (which is the same technical reason why the egis are so small in ARR is why certain summons still will never be summonable in XI, like Bahamut - they're just too big!).


    And contradicting what I said earlier about the storyline not allowing proper summoning of Primals, it seemed in 1.0 the storyline actually was setting up the player that they could in fact summon a Primal themselves, but ultimately that part was developed other than a brief discussion during one 1.0 story quest and it was never mentioned again, and has seemingly been abandoned in ARR. Which is unfortunate, but I guess that could be again for the technical reasons mentioned above.
    Excuse me if I seem hostile, but have you even played XI to begin with to make that statement? Specifically the one that I bolded. Have you taken a look at the Egis? You specifically said that they're concentrated versions of the Primals, their base essence summoned by the players through gathering Aether. They are watered down, the Avatars in XI are not in any slight mentioning. You defeat Leviathan, he shows up in his exact form that you beat him as. Same goes for Odin, and Alexander to an extent since they are extremely temporary summons. Nonetheless, none of them are watered down. The Avatars from XI would wipe the floor with the Egis in no time at all, not just because they're bigger, more powerful, and better to look at, but simply because they are in their Prime forms, literally. Egis, if in the actual Primal forms of XI, would probably win, possibly. Since we have Hard Modes and so on, we'll just say if a singular Trial by Avatar fought the story mode or Hard mode ones, then they would give each other a good run for their money.

    I just can't agree that XI's are watered down, no one who mentions summons from XI ever says they're watered down. The Summoner class never felt like it wasn't one in XI, which is a complaint many have had for several reasons when we were introduced to XIV's variants. I agree with everything else that you've said, but I don't see how you can make such an untrue statement like that. I've played XIV and am playing XI on currently while I rotate subscriptions, and have power-leveled my SMN to 99.

    My Avatars are hitting for upwards of 4K with each attack of their's often, that hits harder than anything in XIV does currently that the player can do. It's nearly exclusively because the level cap is raised a lot in XI of course, but I'd still like to vouch that their power can easily match the power of the Egis and more if near the same levels.

    Personally, one of the things that really stuck out to me for XIV's SMN is that there was no Perpetuation Cost. You spend a nice bulk of MP to summon them, then they stay out free of charge for as long as you want. Their attacks don't drain MP, and it costs you nothing once they're out. Couple that with your ridiculous healing effect for simply being out of combat, and you've got an odd pairing that doesn't make much sense to me. If we're only able to summon Egis, the base essence of a Primal, couldn't that mean that we could sacrifice our MP to improve or upgrade them at all? We had Blood Pacts, Rage and Wards, in XI that could be tweaked for shorter recast times, and the bonuses they gave were often very helpful, Garuda was probably THE best Avatar to have out because of her incredible versatility. She could give party wide Haste, Heal the party, give you a movement speed increase, and give you a Utsusemi effect. Then the base damage abilities, Predator Claws which does the best damage for the second highest MP cost from what I've seen, and you've got a great pet. Garuda having Contagion and the best use for SMN now could very well have been influenced on how great she was in XI, she also wasn't psychopathic then which is also nice.

    Main point there, is that there could be a possible way to break Lore in XIV and improve the Egis. Then again, SE would have to do something that the fan-base wouldn't be outraged over, and balance issues need to be heavily considered then as well, especially when we will most likely get Leviathan in some shape or another a month or few months from now, maybe not right at the release of 2.2, but sometime before August I'd warrant. You then have to ask, what do the other classes get from this? What do they get out of beating Leviathan if it comes to that?

    XI is still giving us options to new Avatars, a certain feline is becoming available this March, then you had the 6 base summons and Carbuncle, Fenrir, Odin and Alexander in Treasures of Aht Uhrgan, and possibly even more down the road. How is XIV's Egis going to compete with the sheer amount of options that we had and still do have in XI? And how could they balance it out if we have access to 5+ different summons? I'm basing a lot on how XI was developed and programmed, but this points out a significant issue to me personally. If XI had access to 12(forgot Diabolos) summons in one shape or another, how could that be incorporated properly into XIV without breaking anything? And if SMN gets so many additions, what will be given to other classes to make them more appealing themselves? The fact of the matter is that SMN has an abundance of creatures to call forth from the wellspring that is Final Fantasy, what makes other classes more interesting if you have such great diversity added?

    Don't see the point in making a thread for two small things so I'll add them here. Ideas for SMN that came to mind could be two things that the SMN has some issues with:
    1. An ability that gives us a quick summon in the case that we've used Swiftcast for something else already. Half the normal summon cost, and summon an Egi with a slight power buff to make up for it's timeout. This would be something you quene as well, it could be set up ahead of time by giving it a combo indicator after an Egi goes down, you hit the button or key within the time limit, and it re-summons one for half the cost. I'd like to say that it should be a randomized summon, so if Garuda goes down then Ifrit comes out, or any other variety, but can't rightly say if I can vouch for it, just something that came to mind.
    2. Something needs to be done about Spur, it's cooldown as said by a lot of others doesn't make much sense for what it does. It's nothing but a shadow of Rouse that gives a damage buff. Maybe tinker it to be a sort of "Limit Break" move, but don't call it a Limit Break. Let it temporarily enhance an Egis attacks and speed up it's timers for it's moves so it can attack faster. Add in a visual transformation that alters it's color palette or persona, and it could very well make Ifrit viable by himself if he's using his attacks much more quickly. Garuda's Contagion makes her the go-to summon for party content, but if there was something that could buff and speed up an Egi, and with Ifrit that's 4 close-range attacks that are being pumped out at quickened speeds, then it's very probable that Ifrit could do more damage than Garuda while in this form. Garuda could also take advantage of the attacks, but she only uses three of her moves most often so you're speeding up the casting of Wind Blade and that's pretty much it, I couldn't say if it would make sense to speed up Contagion's recast, but this would encourage people to use Ifrit more and be a step to making him more viable in a lot of content. Obvious tinkering is obvious.
    (1)
    Last edited by Huntington; 03-12-2014 at 06:13 AM.

  3. #3
    Player
    Hitokirinomad's Avatar
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    Vyctoria Elizabeth
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    Famfrit
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    Archer Lv 91
    Quote Originally Posted by Huntington View Post
    /snip
    You read what you wanted to read in Enkidoh's statement. Enkidoh said that while the FFXI summons were graphically impressive, they didn't have the same attack power of the true summons, and that the FFXIV summons being small visually matches their relative power level. Your 4k damage at lvl 99 story notwithstanding, FFXI is so many years past FFXIV, that you really should to stop making the comparison.
    (2)

  4. #4
    Player
    Huntington's Avatar
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    Dante Huntington
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    Shiva
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    Quote Originally Posted by Hitokirinomad View Post
    You read what you wanted to read in Enkidoh's statement. Enkidoh said that while the FFXI summons were graphically impressive, they didn't have the same attack power of the true summons, and that the FFXIV summons being small visually matches their relative power level. Your 4k damage at lvl 99 story notwithstanding, FFXI is so many years past FFXIV, that you really should to stop making the comparison.
    If I re-read them and saw no mention of their graphical qualities, but instead how they were "admittedly potent but still not what they could be," then I'd say you're doing the same thing because all they said about them was that they were watered down and could have still been more powerful. Which I don't see because they're doing more damage than any player capabilities that I've seen so far. I also specifically mentioned that there has been several level caps raises and the like in XI which can skew everything, don't reply to me if it seems you've skipped over everything when simple comparisons are made. And comparisons are perfectly valid, XIV wouldn't exist if it couldn't take a lot of cues from XI, it helped to make it what it is so why everyone pretends it could have happened without it's predecessor I don't fathom.
    (0)

  5. #5
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
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    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Huntington View Post
    Excuse me if I seem hostile, but have you even played XI to begin with to make that statement? Specifically the one that I bolded. Have you taken a look at the Egis? You specifically said that they're concentrated versions of the Primals, their base essence summoned by the players through gathering Aether. They are watered down, the Avatars in XI are not in any slight mentioning. You defeat Leviathan, he shows up in his exact form that you beat him as. Same goes for Odin, and Alexander to an extent since they are extremely temporary summons. Nonetheless, none of them are watered down. The Avatars from XI would wipe the floor with the Egis in no time at all, not just because they're bigger, more powerful, and better to look at, but simply because they are in their Prime forms, literally. Egis, if in the actual Primal forms of XI, would probably win, possibly. Since we have Hard Modes and so on, we'll just say if a singular Trial by Avatar fought the story mode or Hard mode ones, then they would give each other a good run for their money.

    I just can't agree that XI's are watered down, no one who mentions summons from XI ever says they're watered down. The Summoner class never felt like it wasn't one in XI, which is a complaint many have had for several reasons when we were introduced to XIV's variants. I agree with everything else that you've said, but I don't see how you can make such an untrue statement like that. I've played XIV and am playing XI on currently while I rotate subscriptions, and have power-leveled my SMN to 99.

    My Avatars are hitting for upwards of 4K with each attack of their's often, that hits harder than anything in XIV does currently that the player can do. It's nearly exclusively because the level cap is raised a lot in XI of course, but I'd still like to vouch that their power can easily match the power of the Egis and more if near the same levels.

    Personally, one of the things that really stuck out to me for XIV's SMN is that there was no Perpetuation Cost. You spend a nice bulk of MP to summon them, then they stay out free of charge for as long as you want. Their attacks don't drain MP, and it costs you nothing once they're out. Couple that with your ridiculous healing effect for simply being out of combat, and you've got an odd pairing that doesn't make much sense to me. If we're only able to summon Egis, the base essence of a Primal, couldn't that mean that we could sacrifice our MP to improve or upgrade them at all? We had Blood Pacts, Rage and Wards, in XI that could be tweaked for shorter recast times, and the bonuses they gave were often very helpful, Garuda was probably THE best Avatar to have out because of her incredible versatility. She could give party wide Haste, Heal the party, give you a movement speed increase, and give you a Utsusemi effect. Then the base damage abilities, Predator Claws which does the best damage for the second highest MP cost from what I've seen, and you've got a great pet. Garuda having Contagion and the best use for SMN now could very well have been influenced on how great she was in XI, she also wasn't psychopathic then which is also nice.

    Main point there, is that there could be a possible way to break Lore in XIV and improve the Egis. Then again, SE would have to do something that the fan-base wouldn't be outraged over, and balance issues need to be heavily considered then as well, especially when we will most likely get Leviathan in some shape or another a month or few months from now, maybe not right at the release of 2.2, but sometime before August I'd warrant. You then have to ask, what do the other classes get from this? What do they get out of beating Leviathan if it comes to that?

    XI is still giving us options to new Avatars, a certain feline is becoming available this March, then you had the 6 base summons and Carbuncle, Fenrir, Odin and Alexander in Treasures of Aht Uhrgan, and possibly even more down the road. How is XIV's Egis going to compete with the sheer amount of options that we had and still do have in XI? And how could they balance it out if we have access to 5+ different summons? I'm basing a lot on how XI was developed and programmed, but this points out a significant issue to me personally. If XI had access to 12(forgot Diabolos) summons in one shape or another, how could that be incorporated properly into XIV without breaking anything? And if SMN gets so many additions, what will be given to other classes to make them more appealing themselves? The fact of the matter is that SMN has an abundance of creatures to call forth from the wellspring that is Final Fantasy, what makes other classes more interesting if you have such great diversity added?
    Hitokirinomad basically answered for me (thank you for that ), but to clarify, yes, I've played FFXI since 2005, and have SMN at level 50 (mostly to sub with my WHM). My 'watered down' reference was actually in relation to how summons fitted into FFXI's storyline - the Windurst mission storyline virtually revolved around it. Basically, players cannot summon an Avatar at it's true, full power, because they simply require far too much 'crystal energy' which a normal person simply lacks (ala aether). The only one who ever succeeded in summoning an Avatar at it's full power was Karuha-Baruha, the 'hero of Windurst' who used a workaround which drew on the entire energy of the Full Moon Fountain and the Cardians in order to summon Fenrir at full strength - and that cost Windurst dearly in ways that were still being felt twenty years later.

    In much the same way in FFXIV, to summon a Primal at it's full strength requires enormous quantities of aether and multiple summoners evoking the Primal - a single SMN just can't cut the mustard. Therefore, the actual SMN Job in FFXIV is simply a shortcut, drawing on evoking a fragment of a Primal's power, which is the limit of what a single SMN is capable of handling. The Primals in their true forms are just too powerful for one to handle. That's what I was trying to point out - not to bag FFXI's way of doing things, but I just wanted to show that at least with FFXIV the 'Primal-Egi' at least match their power -FFXI's player Avatars are pretty much just an illusion, a fraction of what they're meant to be, and that all that SE has done with ARR is simply 'remove the blinders' accordingly.
    (1)
    Last edited by Enkidoh; 03-13-2014 at 11:19 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    Cabalabob's Avatar
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    Gunsa Cabalabob
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    Sargatanas
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    Quote Originally Posted by Enkidoh View Post
    snip
    Well this goes both ways to be honest. You see FFXIV making the summons look appropriate, I see FFXI accomplishing the same lore as FFXIV without making the pets look like scribbles. In FFXI they were a sliver of the celestial beings power projected through the summoner. You were getting a weaker image of the true being. Yet they didn't have to make them 1/3 of the size of the summoner to pull that off.

    Now while this may not work in FFXIV cause the true primals are enormous, they could still be sizeable and have detailed models without ruining the image of them as weaker than the true primal.
    (4)

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