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  1. #1
    Player
    Albus_Stiltskin's Avatar
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    Sep 2013
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    Character
    Albus Stiltskin
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Leave the pet classes to new jobs such as the Ranger if it ever gets released or a wyvern for the dragoon.

    I envision the summoner class to be able to dart in and out of close combat, deal direct damage to a foe whilst gaining Elemental Focus with each attack. Maybe you can choose which element to align to creating tactical play, choosing the right element to achieve the upper hand in the given situation .

    Phasing/teleporting to give them the ability to get in the face of the enemy and deal damage and then out to then be able to actually Summon a Primal when the elemental focus has reached it's focal point.

    The Summons themselves must be attained like they have been so far, with quests that make them feel like it was a hard slog but also very very rewarding. I would also like the amount of summons to be increased and for each Summon called forth to have a specific unique selling point.
    (3)

  2. #2
    Player
    Albus_Stiltskin's Avatar
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    Sep 2013
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    Character
    Albus Stiltskin
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Ifrit: Summon forth The Lord of the inferno - Deals massive single target Dps with Hellfire.

    Titan: Summon forth The Lord of the Crag - Creates an impenetrable Rock Skin around the tank giving invulnerability for unspecified amount of time, whilst dealing small aoe damage when he was summoned via his Earthquake when he lands or erupts on the battlefield.

    Leviathan: Summon forth The Lord of the Whorl - using the tumultuous waves of the ocean, Leviathan creates a Tsunami which deals massive AOE damage and causes an unspecified Debuff to all those caught in it's path.

    I could go on and suggest plenty of Summons and what there specific utility/damage could be to fulfill different roles and situations as the potential is Huge!.
    (2)

  3. #3
    Player
    Albus_Stiltskin's Avatar
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    Sep 2013
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    Character
    Albus Stiltskin
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Now your probably thinking what do we do as summoners when we dont have our primals with us?. Well like I said earlier we would be building up our focus to unleash another primal ( time it takes unspecified ) with our damage capabilities. Now seeing as we will be partly up close and personal a choice of weapon will be needed and a few come to mind.

    I suggest a staff/kendo style weapon, or if going all out a greatsword. Running into battle with a summon at your back with a greatsword....the imagery to me is great but I am sure there are other weapons you guys could come up with which fits better to summoner lore /FF!!.

    In the end this is just what I have in my head, it's what I feel the summoner should have been. Instead we have a summoner with sprites and a dot mechanic. I'm sure that's not what everyone had in mind when they released the info about summoner coming to FF14.
    (1)

  4. #4
    Player
    Albus_Stiltskin's Avatar
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    Sep 2013
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    Character
    Albus Stiltskin
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    am not a game designer and what I've suggested might not make sense in a mmo or even technically viable. The size of the primals May need to be reduced as an ifrit fighting an ifrit would probably be silly to a lot of you. Maybe they have a good idea with egi's which have a portion of there power, just need to implement them differently with regards to how they look and interact with the summoner. It's just a wishful fancy of mine!

    What do you guys envision a summoner to play like?.

    Please discuss and other ideas or comment on parts of mine or all of it if you agree or hate it!!

    Thanks for reading!!
    (1)

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