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  1. #1
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cabalabob View Post
    Good stuff
    You... I like you. Should put that in the feedback thread I started.
    (0)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Spellbinder View Post
    You... I like you. Should put that in the feedback thread I started.
    Feel free to quote it there, saves me having to search for it.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    I don't think SE understands why people loved Summons in Final Fantasy anymore.

    Let's dumb it down, they were big flashy spells and it was always exciting to get more of them even though there were generally a lot throughout the game.

    I don't see why an extremely bursty-Type Mage would be that hard to implement. A Mage that builds up it's own mini-limit break bar that gets released like once per trash encounter/periodically throughout a boss fight sounds fun to me. No need to have Summons stay out, no need have "Egis" (which don't look intimidating at all like in FFXI... They look like glorified pixies). Give the real-deal model (slightly shrinked down but still big and intimidating) that comes out, does a flashy attack, then leaves. And give us many of these summons since you can balance the summons around a single attack as opposed to being left.
    (2)

  4. #4
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Here is what I was expecting.

    https://www.youtube.com/watch?v=Snyo6kSnGt4

    This is what I got from FFXIV ARR.

    https://www.youtube.com/watch?v=AF1mG443eA8

    It's the honest truth that the SMN needs a work over.
    (0)

  5. #5
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Inosaska View Post
    It's the honest truth that the SMN needs a work over.
    The thing is, with this game's style, making it mostly pet wouldn't be beneficial to the flow this game has going for it. Plus giving it DoTs was a fun thing to add. If it was regular magic then SMN would be a BLM with pets
    (2)

  6. #6
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Inosaska View Post
    Here is what I was expecting.

    https://www.youtube.com/watch?v=Snyo6kSnGt4

    This is what I got from FFXIV ARR.

    https://www.youtube.com/watch?v=AF1mG443eA8

    It's the honest truth that the SMN needs a work over.
    I know someone will hate me for saying this, but at least in that second video, the Warlock's summon is the same size as the player... *sigh*
    (1)

  7. #7
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Spellbinder View Post
    I know someone will hate me for saying this, but at least in that second video, the Warlock's summon is the same size as the player... *sigh*
    Ya its true that having a full size pet doesn't bug anyone except those that don't zoom out like I do so to me pet size doesn't really matter because I'm not viewing from a close distance most of the time I'm viewing from far away with the camera so that I can see everything that is going on around me when I'm in battle.
    (0)

  8. #8
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Inosaska View Post
    Ya its true that having a full size pet doesn't bug anyone except those that don't zoom out like I do so to me pet size doesn't really matter because I'm not viewing from a close distance most of the time I'm viewing from far away with the camera so that I can see everything that is going on around me when I'm in battle.
    It's rude to make assumptions about who does and doesn't find them aesthetically pleasing. I keep my camera zoomed out at all times to be aware of my surroundings, and despite that, I still find them aesthetically displeasing for a number of reasons.

    Then again, since I have to set Garuda (since the other two are useless 80% of the time) in awkward positions, usually out of view, so it can't take damage, maybe we should just remove them completely and make them into wind, fire, and earth DoT attacks. Since, you know, how they look doesn't matter.
    (1)
    Last edited by Spellbinder; 03-13-2014 at 10:43 AM.

  9. #9
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Now I remember why I never played X-2.
    (1)

  10. #10
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Ok, quick suggestion that might appease those who say that Primals would be too big (even though they can be scaled down like in FFXI) and Yoshi-P who says that Avatars didn't look powerful in FFXI because if there were multiple Summoners in the same area with the same avatar out then they didn't look very impressive (though I fail to see how making Egis look like candy and corn fixes this) and doesn't require a huge rework of the job.

    How about when a Summoner uses Enkindle (which is on a 300 second timer) then the Egi temporarily takes on the appearance of a shrines down primal? Still not quite what we want in terms of gameplay style but it's a start and wouldnt take that much work and Enkindle would feel more powerful, like how the signature move should be.
    (1)

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