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  1. #31
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lemon8or View Post
    I don't know what Titan you are talking about that PLD has the edge on WAR. :/ Titan is so scripted it's hard to not have Inner Beast up for Mountain Buster (which is pretty much the only move that matters to tank).
    Hollow ground, Tempered. Pld is superior to war in titan ex. That's a given. They can survive more stacks when need to, and even clear their stacks (if they have to) through some tricks. That's why a war hasn't been able to single tank titan ex.

    Wars are nice on adds for quick aggro, but that's nothing a pld can't do either.

    Ifrit ex, pld is also better. Hollow at just the right time can be the difference between win and wipe.

    Garuda though War is better because you have IB up for every WW as long as you know when it comes, unlike a pld that will run out of CDs, if anyone is derping.
    (0)

  2. #32
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's why a war hasn't been able to single tank titan ex.
    I don't think it is impossible. With high enough DPS, you wouldn't need to go past 6 stacks and I've survived 6 stacks before. As for Tempered Will, any tanks that have cleared would be able to dodge Landslide so really, PLD just have the convenience in their favor. I wouldn't be surprised if videos start showing up of single tank warrior. Ifrit EX, as long as everyone does what they're supposed to do, there is no need for Hallowed Ground.

  3. #33
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I find Holgang to be more usefuly than hollow, since the CD is shorter. a good timing Holgang is as good as hollow. I also fine WAR to be easier to survive on iffit Xm then PLD, (not 100%, may be due to awsome healer LOL)
    (0)

  4. #34
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lemon8or View Post
    I don't think it is impossible. With high enough DPS, you wouldn't need to go past 6 stacks and I've survived 6 stacks before. As for Tempered Will, any tanks that have cleared would be able to dodge Landslide so really, PLD just have the convenience in their favor. I wouldn't be surprised if videos start showing up of single tank warrior. Ifrit EX, as long as everyone does what they're supposed to do, there is no need for Hallowed Ground.
    Just because you're missing a leg doesn't mean you can't walk, but sure as heck easier when you're not missing it, eh.

    I don't want you to be getting hit for 6 stack

    Just like I don't want to be in phase 3 of ifrit without a hollow ground at the right time. One holllow ground makes phase 3 madness not very bad. 99% of Ifrit wipes is because in phase 3 ifrit rng puts 5 stacks on one tank, while the other tank still has 3...that's a "crap" moment because the entire party is being spammed with nail explosions and your tank needs to be spammed to be kept alive.

    One hollow ground = the MT reaching 4-5 on purpose, allowing the OT to drop his stacks completely. If you have 2 plds, it makes it a cake walk because you ensure phase 3 stacks drop completely even with the worse ifrit RNG.

    PLD > War for those content.
    (0)
    Last edited by kukurumei; 03-07-2014 at 03:44 AM.

  5. #35
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    hmm.. i nenver been in these situation where both tank has stack, and i tank iffit Xm more than i want too ><. as long as you do tank swapping correctly and at the right timing. (meaning when tank swap, both tank does not get hit by debuff at the same time. The fight is a lot more easier when both tank on voice comm and coordinate their swap. same goes to healer.
    (2)

  6. #36
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by kukurumei View Post
    Hollow ground, Tempered. Pld is superior to war in titan ex. That's a given. They can survive more stacks when need to, and even clear their stacks (if they have to) through some tricks. That's why a war hasn't been able to single tank titan ex.

    Wars are nice on adds for quick aggro, but that's nothing a pld can't do either.

    Ifrit ex, pld is also better. Hollow at just the right time can be the difference between win and wipe.

    Garuda though War is better because you have IB up for every WW as long as you know when it comes, unlike a pld that will run out of CDs, if anyone is derping.

    WAR has single tanked Titan EX.

    PLD always has CDs up for Garuda's WWas well. Its a timed fight....unless you are popping them at random times you will always have atleast 2 CDs and more then likely 3-5.
    (0)

  7. #37
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Feenux View Post
    I have 50 war already, now leveling PLD. I like pld more, but one thing make me mad, why paladin's Stun ability have GCD and warrior's not ? It's almost impossible to interrupt anything.
    I agree 100%.

    Other people claim Paladins can "chain stun" but we can't do it while tanking. At end game, in order to use Shield Bash before the enemy cast time finishes, we have to be auto-attacking; we cant be using any other abilities. Period. The GCD is longer than the cast bars, so if you used any ability right before the enemy starts casting you will never get the stun off in time.

    And there is no way to tank using auto-attack; it's impossible to maintain threat if you're not using Flash or Halone combo.

    This is a general problem with the encounter design. Paladin's offensive skills need to be rethought to have their effects trigger instantly. In Coil I have to use Spirits Within BEFORE the orbs start casting the spell I want to interrupt, or I can never interrupt because although Spirits Within is off the GCD the silence doesnt proc until the end of the animation -- which is longer than the cast time the orbs need to use their shock. The only way to time it correctly is to cast the interrupt before the enemy even starts casting.

    The way the interrupts work currently, this is not something the average player is going to be able to do. Especially if they happen to lag a little.
    (0)
    Last edited by therpgfanatic; 03-07-2014 at 05:28 AM.

  8. #38
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by therpgfanatic View Post
    I agree 100%.

    Other people claim Paladins can "chain stun" but we can't do it while tanking. At end game
    I have no problem stunning dreads while solo tanking twintania. By the time you need to interrupt something you should have enough of a hate lead to sit idle a few moments.

    Also, this sounds mostly like a latency thing. I agree spirits is too slow but not as slow as you describe.


    Level and gear both. Actually, level and gear all classes. The game is much better, and you are much better at it, with that much flexibility.

    I'm i90 both tanks and sch as well as i80+ all other classes.
    (1)

  9. #39
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by therpgfanatic View Post
    In Coil I have to use Spirits Within BEFORE the orbs start casting the spell I want to interrupt, or I can never interrupt because although Spirits Within is off the GCD the silence doesnt proc until the end of the animation
    No you don't. I silence all High Voltage while tanking just fine without using it before the casting. You might want to check your Internet. And surely as the previous poster shows, you can chain stun while tanking because you should have an enormous lead in enmity thanks to the boost to tanking stances in 2.1. Sometimes on PLD, I just keep casting Stoneskin on myself or on WAR, I just keep alternating SE and SP instead of BB when I know I won't lose hate.

  10. #40
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by therpgfanatic View Post
    And there is no way to tank using auto-attack; it's impossible to maintain threat if you're not using Flash or Halone combo.
    Sadly, fights in this game are so scripted you can easily time boss rotations to within a gcd. Once you know this, you can be ready to stun and still keep on tanking.

    And at least you are finally admitting RoH combo is better enmity generation than RoH spamming. Baby step improvements.
    (0)

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