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  1. #16
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Feenux View Post
    I have 50 war already, now leveling PLD. I like pld more, but one thing make me mad, why paladin's Stun ability have GCD and warrior's not ? It's almost impossible to interrupt anything.
    I agree 100%.

    Other people claim Paladins can "chain stun" but we can't do it while tanking. At end game, in order to use Shield Bash before the enemy cast time finishes, we have to be auto-attacking; we cant be using any other abilities. Period. The GCD is longer than the cast bars, so if you used any ability right before the enemy starts casting you will never get the stun off in time.

    And there is no way to tank using auto-attack; it's impossible to maintain threat if you're not using Flash or Halone combo.

    This is a general problem with the encounter design. Paladin's offensive skills need to be rethought to have their effects trigger instantly. In Coil I have to use Spirits Within BEFORE the orbs start casting the spell I want to interrupt, or I can never interrupt because although Spirits Within is off the GCD the silence doesnt proc until the end of the animation -- which is longer than the cast time the orbs need to use their shock. The only way to time it correctly is to cast the interrupt before the enemy even starts casting.

    The way the interrupts work currently, this is not something the average player is going to be able to do. Especially if they happen to lag a little.
    (0)
    Last edited by therpgfanatic; 03-07-2014 at 05:28 AM.