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  1. #11
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I really think this is a low effort (on SE's part) way to improve the community. There is a strong sense among better players that most players are awful. Similarly, most people who actually are awful don't realize it. With so etching like this, no more guess work. Good player shine and the less talented will be motivated to improve.

    Additionally, SE could tie in incentives in a fashion similar to the commendation system. Top dps in the group? Automatic commendation (or some other currency.) The game tracks who is targeted by enemies, so perhaps any player who spends 99% or more of combat time with all enemies on them gets one (so only tanks playing well.) etc.

    This will encourage better play in every random group, helping to prevent afking with target of target macros that just go through scripted attacks.
    (0)

  2. #12
    Player
    Firetta's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Firetta Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by PiedPiper View Post
    We already see this happening via watching the threat meter. I really doubt it'll make more groups fail. If anything, if in a first run someone is low and sees it, might motivate them to step up.

    If they can't hack it, well they don't deserve to be carried by people who don't know them. Of course friend/fc groups may choose to continue and carry the weakerembers anyway.
    Eh, I blow Quelling Strikes at the start of any trial fight and at any point where I have to attack a new threat target. While I usually don't need it, sometimes the tank just doesn't seem to ramp up fast enough and I end up with Garuda in my face a couple of spells into the pull. However, I usually glance at the threat meters when I get a short break in the fight (for example, at the first jump on EX) and realize that I'm down around 5th or 6th on the list, start wondering what I'm doing wrong, then abruptly realize "oh, right, Quelling Strikes".

    In short, threat meters are not necessarily a reliable indicator of DPS.
    (0)

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Damage dealt, Enmity and Healing are not everything. Enough Boss fights have mechanics which make doing this untenable.

    How would you score the boss fights in Copperbell Mines HM?
    Is the Dps who tunneled on the first boss more responsible for the group's success or the Dps who intercepted the Bombs?
    Is the Dps spent the fight attacking Gogmagolem more responsible for victory than the Dps who placed the Waymaker Bombs? Same can be asked for the final boss and feeding the worm.
    (2)

  4. #14
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Just because it's not the most important for every single fight (namely fights that don't super matter since they are in dinky i48 dungeons) doesn't mean the scoreboard wouldn't over all be a good addition to the game.

    Again, I thing the basic scoreboard currently in pvp would be great for PvE. That said, SE could easily turn it into something a little more complex amd have it show key actions (have it actually show who stunned the key mechanic how many times, placed the thing, or how much damage they did to key adds like dread knight and conflagration.)

    In short if your complaint is no scoreboard cus stuff other than dps matters... Why not just have those key elements also on the board? Make it a more extensive after battle report. Also, these could be reminiscent of exp and loot boards if previous ff titles.
    (0)

  5. #15
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    No one is saying dmg dealt and all that stuff is everything. It would just be neat to see sometimes. Especially if your doing FC / friends runs lol.


    But make it only appear after a win / end of a dungeon/ primal though. That way people don't abuse it and single out players.
    (1)

  6. #16
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by YukiKoneko View Post
    Wait, if as a BLM, I know I can pop manaward, eat a plume, and get a bit more damage in, why shouldn't I? Not saying it's always the best choice, but calculated risks are a part of every fight. Sometimes I pay for my risks, but more often the boss does.
    I'm not talking about manaward when it comes to eating avoidable damage. The reason? if you pop manaward, then you successfully avoided damage. This situation is not a calculated risk, if you know the outcome is safe.

    A good example of what I am talking about is, "player X" starts casting a spell, then right as the player cast bar starts, "monster Y" places a telegraph under player X. Instead of Player X moving out of said telegraph, they instead wait for their spell to finish casting so they can PAD their DPS chart. Monster Y's telegraph finishes, and player X takes avoidable damage.

    Because Player X took avoidable dmg, then the healer of the party has to heal (or raise) player X, taking potential healing power away from the party tank. Small things like this can snow ball into bigger problems later on in the fight.

    Now lets take it 1 step further, lets pretend player X topped the dmg charts with his/her bad habits. This then promotes bad play. Player X begins to brag, and "Player Z" starts to mimic player X's play style. Player Z gets targeted by a tail whip, but instead of dodging said tail whip, he/she stays behind the monster, waiting for GCD to finish so they can use their rear attack. Now 2 players in the party are taking unnecessary dmg, making a healers job much more harder. Now lets say all 4 DPS players are doing this... hope you get the picture that I am trying to paint.

    Now do not get me wrong, I would love to see some type of damage score board, but I would like it to be the leaders prerogative to implement said feature in the run. And I definitely do not want to see it in duty finder.
    (1)

  7. #17
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Leaders choice either way I don't much care as long as it's there. Df I also could take it or leave it. Hard content where numbers matter isn't really done through df anyway.

    And, dps will only risk some damage, since they know they can't deal damage while dead. If they consistently make these kinds of decisions poorly they will die and score low anyway. The problem would correct itself.
    (0)

  8. #18
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    It would be cool to see this stuff, but absolutely no good can come from this. You think the community is toxic now? Add a scoreboard and see what happens. Every PF will say "Garuda farm, lowest dps kicked after each run" Why do you think people don't play tanks? Most people do not want to play this game to be nitpicked or bitched at, that's what RL is for.

    Most don't play this game for the competion aspect.
    (1)

  9. #19
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CYoung187 View Post
    It would be cool to see this stuff, but absolutely no good can come from this. You think the community is toxic now? Add a scoreboard and see what happens. Every PF will say "Garuda farm, lowest dps kicked after each run" Why do you think people don't play tanks? Most people do not want to play this game to be nitpicked or bitched at, that's what RL is for.

    Most don't play this game for the competion aspect.
    Why would you kick dps from winning groups? Besides, it's not like this information isn't already widely accessed by the players as it's pretty normal for at least one person to run a parse. At least this way it's available to everyone, information is prenented in an unbiased way and we know it is accurate.
    (0)

  10. #20
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I would like that, having a score report at the end is nice.
    If people are afraid of showing their "score" then they could just simply have the report shown only to each player themselves.

    If you remove the public humility factor by making it private, there wouldn't be any reason for anyone to want to remain blissfully ignorant to how well they are doing in the game.
    Explicit indication of how well you are doing in it helps generates a natural goal the player can strive to play better than their previous attempt.
    Any numerical score you get at the end of any game sets a standard that the player might want to break.

    You could argue that if you have died, it could have affected your overall output, but then there are graphs for that.
    RTS games gives a graph of the progress which indicates how well you are doing up to the point where you have been defeated.
    Though, score does not always truly reflect on what you are accomplishing in the game itself. Such as, RTS long tech builds progress graph will look very different to a balanced build.

    Similar representations can be given to DPS reports showing their own progress throughout the battle, instead of a final total DPS score like the PvP score.
    Since that score depends on whether or not if you have died early on or not. You could have been doing the same damage output up to till the point of KO.
    Also, someone could have been going for a 'sleep/repose' strategy, causing low DPS to show up for their score, but their 'sleep/repose' could have saved the whole match.

    Much more detailed report has to be generated to cover a better scope of the battle.
    Most RTS reports usually gives you the build order, most favorite unit, etc.
    Here I think you could use ability/spell rotation order, most used ability/spell, etc.

    In the end, it is to better yourself. You still can just remain ignorant still with the score, but shouldn't deny everyone else of their report because you don't want to see your own.
    (1)

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