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  1. #1
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    Casual players leaving for frustration or hardcore players leaving from boredom.

    Has anyone at SE even thought about the ratio of these two comparatively? Is the player base leaving because of frustration if difficult content ( which would doubtfully have much longevity to begin with) worth the portion of players who under different circumstances would be lasting customers, leaving because of lack of endgame content/too much faceroll? Or is SE really just planning on this to be a 2 year project which they'll drop eventually?
    (30)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Please don't use FFXIV and difficult content in the same line. Just dont. They dont go together.

    This is what i see happening.

    Casual(as in MMO hoppers, short attention span etc) - get bored of the game and leave.

    Mediocre play the game and eventually leave if no content.

    Hardcore do not find hardcore content in this game, these are the players that finish, everything by Monday night.

    FF Hardcore, these players are same as above and can fit into any above category, except they stay with the game, even tho this game is extremely easy.. just for the sake it is FF and hoping it will eventually turn up for the better like other FFs.
    (46)
    Last edited by Synapse; 03-05-2014 at 03:20 AM.
    Goodbye, Final Fantasy...

  3. #3
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I'm agreeing with you; I feel SE fears that if content takes too much effort to complete that the casuals, who by nature will jump to a new MMO in 6 months regardlessly, that they will quit. The players with actual potential to keep the game alive and thriving, I.e. "Hardcore" players, get ignored and eventually leave because of boredom with the game, be it lack of depth/difficulty/content.
    (17)

  4. #4
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seifu View Post
    cut
    BS how can you say {The players with actual potential to keep the game alive and thriving, I.e. "Hardcore" players} there the ones that max out things in any game they play and hop game to game they are the ones that are never happy with anything since not all but a lot of them have no real life they sit and play non stop and sorry but if you have that much time on your hands then what do they deserve a medal? the game has not been out long and it's to early to tell were it's going. But by a year and a haf i'm sure we will know the thing that keeps the game running is fans and ppl that are happy with what they got not just hardcore
    (15)

  5. #5
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Seifu View Post
    I'm agreeing with you; I feel SE fears that if content takes too much effort to complete that the casuals, who by nature will jump to a new MMO in 6 months regardlessly, that they will quit. The players with actual potential to keep the game alive and thriving, I.e. "Hardcore" players, get ignored and eventually leave because of boredom with the game, be it lack of depth/difficulty/content.
    Realistically, has anyone ever created a game that is universally appealing to all demographics? There will always be people who leave for one reason or another.
    (5)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    This is what generally often happens when you design something to appeal to everyone. It ends up appealing to nobody because there is no core vision.
    (70)

  7. #7
    Player
    KyroeFelix's Avatar
    Join Date
    Dec 2011
    Location
    Limsa-Lominsa
    Posts
    249
    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    How about we give the game time to get to its first expansion and add some content? I can't think of any MMO release that didn't have people leaving because of boredom after 6 months with no updates to the game. As an example, GW2 is trying, but until they release an actual expansion for that game, I won't go back to it because there is nothing to do.

    I didn't play XI until it came to the 360 and by then they were two expansions deep and halfway into ToAU so there was plenty for me to do. People just need to give this game time.
    (14)
    So many wise players on these forums.

    Quote Originally Posted by DragonSlayer45
    You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.
    Quote Originally Posted by Wicc
    I guess when people don't agree with you, they instantly become an elitist.

  8. #8
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KyroeFelix View Post
    How about we give the game time to get to its first expansion and add some content? I can't think of any MMO release that didn't have people leaving because of boredom after 6 months with no updates to the game.
    Actually, there was one. WoW. Which was so popular they pulled it from stores, and retailers doubled the price on the box. I still remember seeing vanilla WoW for $79.99 CDN at Future Shop. Waited a few months, and got it for $39.99 when things returned to normal.

    Problem with every "other" MMO you're thinking of? They all tried to be WoW. People get bored that much quicker, when they're basically playing WoW with different character models. Almost every mmo since has been an attempt at the "WoW pie". People can cite small differences in all these other mmo's, but their core functions were basically WoW with a different lick of paint on it. This game is no different. WoW: FF XIV. For every difference (in functionality, not asthetics) from this game to WoW, there are 5 or 6 similarities. This game has no soul to call it's own. WoW was no gem really imo, but..... they managed to check all the right boxes to make it a success. All these other mmo's are checking all those same boxes still today, 10 years later. Think the major consensus on that would be "been there, done that", and boredom sets in quick.
    (6)

  9. #9
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by KyroeFelix View Post
    How about we give the game time to get to its first expansion and add some content? I can't think of any MMO release that didn't have people leaving because of boredom after 6 months with no updates to the game. As an example, GW2 is trying, but until they release an actual expansion for that game, I won't go back to it because there is nothing to do.

    I didn't play XI until it came to the 360 and by then they were two expansions deep and halfway into ToAU so there was plenty for me to do. People just need to give this game time.
    I'm really hoping so; it's quotes from yoshi naming this a casual game and nerfing CT because it was presumably going to be too difficult for players makes me nervous for future content.
    (12)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seifu View Post
    I'm really hoping so; it's quotes from yoshi naming this a casual game and nerfing CT because it was presumably going to be too difficult for players makes me nervous for future content.
    Yoshida explained that before the changes they did whole CT worked like the Atomos part. I'm sure without the changes with the players we have that would had be a frustration content. There are still enough players wiping at Atomos.
    GW: How was it originally, was it much harder?

    Y: It was hard. You’ll probably end up wiping on the first room to the left more than 5, 6 times. (laugh).

    GW: Was the individual mobs a lot stronger?

    Y: No, the gimmick used was hard. You know how there is the section where it separates into 3 sections by A, B, C and you need to have people standing on the platform to remove barrier from other team, so they can hit? Almost everything was like that. And we said that’s impossible, if one team can’t output enough DPS it wiped everyone and was way too hard.
    http://forum.square-enix.com/ffxiv/t...=1#post1911521

    Quote Originally Posted by Kittra View Post
    I'd settle for the NM mechanics we had in 1.x. They could make it so that some of them drop materials for vanity system gear so crafting actually has a purpose again.
    This would be against the materia lore.
    Droping rare NM gear that can be spiritbound in rare materia work better with the lore.
    (3)
    Last edited by Felis; 03-05-2014 at 01:50 AM.

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