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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,337
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gilthas View Post
    I honestly enjoy being able to freely explore all the overworld areas of FFXIV. If something agros me I can just kill it, because that's what's fun for me.

    I don't want areas where I need to get a party or alliance to be able to explore them, that's what dungeons are for.

    People always talk about how it was so much fun to sneak/invisible in FFXI. The way I remember it, it wasn't even fun the first time we passed through an area, it was just annoying.
    Exactly. And for those wanting sneak and invisible to return, just remember in FFXI SE effectively made those spells useless anyway with a lot of higher level mobs having truesight and truehearing which completely ignored those spells and attacked the player anyway. Redundant spells are redundant I hate to say.

    I'm glad ARR I can head from one city to another with relative ease even at low levels and not have to worry about some stupid trash mob picking a fight with me as it just makes things annoying when I want to get somewhere in a hurry. Leave high level agro for dungeons and out-of-reach areas and let newbie areas remain exactly that.
    (0)

  2. #2
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I'm this game, mobs are a nuisance at best. One sleep or aggro onto the fairy, etc and they are dealt with and one can go about their day. There is zero risk as a 50 to go anywhere, I would love for some rare spawn marbol to come and cast Extremely Bad Breath on the party.

    A few Malboro Notorious Monsters have a deadly variant called Extremely Bad Breath, so toxic that it inflicts Instant K.O. on all in range.
    Tonberries that Instant-KO with Chef's Knife. Not saying that it has to be FFXI where running past a bunny makes you quake in your boots, but some actual danger, especially in beastman strongholds, would be a nice change.
    (3)

  3. #3
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Not sure though... I kinda miss the feel back in 1.0 when trying to sneak to dangerous area, gave a sense of thrill. Now? Have to admit that it's a bit boring.
    Fortunately, playing XI kinda does gave that feeling back, in a sense. Maybe it's just me though...
    (2)

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