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  1. #11
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    A dated mechanic from an archaic MMO wont fix any of the relevant issues.
    (6)

  2. #12
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Drivont View Post
    technically there's sight and sound.... walk behind a morbol and it will aggro
    lol, u're half right. they're sound aggro. Just tested on walking around it, and it doesn't aggro. switching back to running does aggro.
    (0)

  3. 03-04-2014 09:52 PM

  4. #13
    Player
    Damie's Avatar
    Join Date
    Aug 2012
    Posts
    46
    Character
    Damie Primalia
    World
    Excalibur
    Main Class
    Archer Lv 50
    I would want this concept executed differently than it was in FFXI. Sneak/Invis would be something that would only be useful in those few alliance areas I spoke of. In FFXI, sneak/invis had to be used all the time as you leveled up in the game.
    (0)

  5. #14
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Preypacer View Post
    I realize there are a lot of people who feel if a particular type of content doesn't interest them personally, then it shouldn't exist at all... but, frankly... those types need to look at a map of the universe and realize they're not at the center of it.
    the game revolves around the majority and if the majority doesn't want it then that is the way it is.
    (2)

  6. #15
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I honestly enjoy being able to freely explore all the overworld areas of FFXIV. If something agros me I can just kill it, because that's what's fun for me.

    I don't want areas where I need to get a party or alliance to be able to explore them, that's what dungeons are for.

    People always talk about how it was so much fun to sneak/invisible in FFXI. The way I remember it, it wasn't even fun the first time we passed through an area, it was just annoying.
    (3)

  7. #16
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I'm this game, mobs are a nuisance at best. One sleep or aggro onto the fairy, etc and they are dealt with and one can go about their day. There is zero risk as a 50 to go anywhere, I would love for some rare spawn marbol to come and cast Extremely Bad Breath on the party.

    A few Malboro Notorious Monsters have a deadly variant called Extremely Bad Breath, so toxic that it inflicts Instant K.O. on all in range.
    Tonberries that Instant-KO with Chef's Knife. Not saying that it has to be FFXI where running past a bunny makes you quake in your boots, but some actual danger, especially in beastman strongholds, would be a nice change.
    (3)

  8. #17
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,328
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gilthas View Post
    I honestly enjoy being able to freely explore all the overworld areas of FFXIV. If something agros me I can just kill it, because that's what's fun for me.

    I don't want areas where I need to get a party or alliance to be able to explore them, that's what dungeons are for.

    People always talk about how it was so much fun to sneak/invisible in FFXI. The way I remember it, it wasn't even fun the first time we passed through an area, it was just annoying.
    Exactly. And for those wanting sneak and invisible to return, just remember in FFXI SE effectively made those spells useless anyway with a lot of higher level mobs having truesight and truehearing which completely ignored those spells and attacked the player anyway. Redundant spells are redundant I hate to say.

    I'm glad ARR I can head from one city to another with relative ease even at low levels and not have to worry about some stupid trash mob picking a fight with me as it just makes things annoying when I want to get somewhere in a hurry. Leave high level agro for dungeons and out-of-reach areas and let newbie areas remain exactly that.
    (0)

  9. #18
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Not sure though... I kinda miss the feel back in 1.0 when trying to sneak to dangerous area, gave a sense of thrill. Now? Have to admit that it's a bit boring.
    Fortunately, playing XI kinda does gave that feeling back, in a sense. Maybe it's just me though...
    (2)

  10. #19
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Damie View Post
    I'm just saying that when expansion zones are added they need to contain content for soloers, parties, AND alliances. The alliance areas would likely be overwhelming for a party or solo player if they tried to fight anything, but pretty easy for a 24 man.
    And just what reason would anyone have to form an ALLIANCE for open world trash-hunting?

    HNMs? They don't NEED zones where non-raiders can't go .. to me, those who call for 'alliance only' content are this game's version of 'raiders needs exclusive content' in most other MMOs.

    BTW, V1 had zones like this .. Mor Dhona had some mobs way, way over the level 50 cap players had, I have screenshots showing level 89 'hogs' whatever they were called, as just one example .. and alliances only went there for HNMs, the rest of the time it was empty of players, a totally worthless zone and a waste of the developers' time creating it.
    (1)

  11. #20
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mishari View Post
    I would like to see more dangerous zones!
    And make the imperial strongholds far more dangerous.
    It's ridiculous that one player alone can faceroll through a stronghold!
    This is what I'm saying.. Mobs in strongholds should be much tougher. We need some seriously dangerous zones with many OPTIONAL quests that send you there. Also i think the tether between monsters following you should be MUCH longer.. and get rid of that silly "invulnerable" when they run away..

    Maybe what they do is add new areas with all of these different things in an expansion so that all of the starting areas are still easy for new players.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

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