Results 1 to 10 of 45

Thread: Relic Weapons?

Hybrid View

  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Just a reminder:

    Quote Originally Posted by Kristina_Farron View Post
    Materia craft are planned to be the route to the most "uber" gears. Which means the planners will let [materia buffed gear] > [NM dropped gear].
    -Famitsu Connect-On magazine interview

    And I don't see them making slots for relic weapons, that just seems too much.
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sylkis View Post
    Just a reminder:


    -Famitsu Connect-On magazine interview

    And I don't see them making slots for relic weapons, that just seems too much.
    I think Relic Weapons would be an exception to that rule or did you just mean you wouldn't be able to add materia on top of it?

    The whole point of them is that they are the Ultimate Weapon for your Job and as such have huge requirements to be fulfilled in order to get one. They have to huge otherwise everyone would have one and then all other weapons would be pointless and as much as everyone would probably want one the reality is that only a small percentage would actually be able to achieve it.

    So with that how could they implement them, have a fair system in place to earn one but still meet the requirements of what a Relic Weapon is supposed to be?
    (0)

  3. #3
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    I think Relic Weapons would be an exception to that rule or did you just mean you wouldn't be able to add materia on top of it?

    The whole point of them is that they are the Ultimate Weapon for your Job and as such have huge requirements to be fulfilled in order to get one. They have to huge otherwise everyone would have one and then all other weapons would be pointless and as much as everyone would probably want one the reality is that only a small percentage would actually be able to achieve it.

    So with that how could they implement them, have a fair system in place to earn one but still meet the requirements of what a Relic Weapon is supposed to be?
    IF they want to stick to their original plan , they would have to make it revolve around materia.

    My idea:
    Make it so that you can get a incomplete version of the weapon (like tarred and vintage items). Then to upgrade it, you have to have very high quality materia or have a set number of materia required to be slotted (chance to fail on multiple). The upgraded version becomes "vintage" which gives stats beneficial to that class/job.
    If this is not time consuming enough, make it so that only you can gather/craft/slot the materia.

    Personally, I liked SE's idea of "bringing out the flavour of each type of weapon". I think this means that attributes such as "slash" , "blunt" etc have a greater effect, so that some weapons are better in certain situations. I don't want to hold onto a weapon that owns all (which then becomes trash when the level cap increases).
    (0)