Quote Originally Posted by AlexiaKidd View Post
I still do not see how making it rare/ex could allow people to be exploited, sorry I am probably missing something really obvious here ^^

But the way I saw it was that as you kill things, it drops and goes straight into your Currency inventory, how could a LS leader exploit it? They couldn't make everyone give them the drops as it goes straight into inventory not loot list.

Though you make a good point in everyone having one in a few years, but maybe with the Level Cap increases coming every few years then the ones that truly desire them will have it upgraded to the next stage before that happens so they will always be that one step ahead.
Hi Alexia,

I'd like to see something like Relic Weapons (some long-term, goal-driven content) that Players could work towards that would unlock something really rare.

Through normal playtime, I think XI's Relics were a bit too extreme in terms of massive amount of time and gil / currency requirements to complete, maybe ~50% - 75% of those requirements / time might be more feasible.

In regards to Rare/EX and your question / point about that: It would be pretty bad if it didn't drop into the Loot List and went straight to your inventory. Even if you're careful, there are times you might have Full Inventory and you'd lose that Rare Currency. That would be horrible.

There are other times where you or your friends might not want that type of currency, and would rather just give it to a friend / trade with them later. Some might want to go through a dungeon for a different reason and not want the currency itself, but with your system (dropping straight to inventory Rare/EX), it's just wasted / lost on people who might not care for it.

Regardless, it would be good to have some kind of long-term, upgradeable Weapon / Armor goal.