
Oddly enough the only MMO system that I can think of that has ever done rare equipment right is WoW's arena system.
I know I know, but hear me out.
Before WoW's arena all rare items have always been acquired by time or gold. I can't for the life of me think of a worse way to distribute rare gear then how much free time players have or how much real money they can hand out to RMT.
What arena did (for those that don't know) is cap the amount of items obtainable by only handing them out to a very small minority that actually performed better then everyone else. All though the system had problems and most of us felt like the requirements were to low, the idea behind the system is gold.
If people want truly rare items in the game i suggest that SE finds a system that is similar and makes it work in a PvE environment. For instance, make a currency that is only obtainable by the top 1% or so that completes group tasks faster/better/whatever then the rest of the population.
Example:
Dungeon A drops decent loot or materials upon completion but the 1% percent of teams that complete Dungeon A in the shortest time or with the highest completion rate get special currency they can build up and eventually buy Relic gear or what have you.
A system that has a large time sink, skill based and rewards hardcore players with cool gears.
Problem with this is the same thing you see in WoW will happen here, people will sell their rankings to others so that they can get the gears. My arena group made thousands of gold doing this.
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