Quote Originally Posted by Volsung View Post
I agree with you fully that this idea should be implemented and I'm sure they will. The only issue I think would arise would be how to put stats on them. Since you can do multiple roles on a class. Like DD or tank on MRD, and then with jobs coming that will bring their own flavor. But I mean they could easily make two axes, or an axe for each job that gets put MRD. So once they figure out how to divide them up by the stats that will go on them, I totally support this idea.

I would love it if they went the way of nyzul mythic weapons and left out the currency. Weapons that are obtainable through many quests/achievements are fine with me, but I hate dealing with the gil aspect.
Good points, I have changed the currency idea as I think it should be rare/ex now so it could not be sold or traded as that way it would be fair and square with who it lands on and even if you had deep pockets you would not be able to buy your way to obtaining one.

I purposely did say to implement after the Job system so that the weapons would be for the role of that Job as that is what the Job system is for. Having said that maybe they could take a direction like the Magian Weapons that you could build and place stats in a variety of ways to make the perfect weapons for yourself and the role you want to play.

Finally yes Nyzul Isle was the perfect thing for me as it was a challenge but I could make a bit of progress anytime I liked (as long as I could find some people to come along ^^) I think in the OP I was to busy thinking of a Dynamis style Relic and completely forgot other forms that were comparable.