why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example you get unique material drops that cannot be traded if you beat say T5 or a Primal EX which would only drop if u had a lvl 50 Miner/fisher/botanist which in turn can be used to make unique weapons (lvl 50 DoH) by using unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons
i know that relic weapons has a similar theme but there is only the need for the DoH to meld the materia...and that's all, but by implementing such a feature ..people will have a variety of weapons with different statues the best suits their play-style..
so what do u guys think??..i don't want Troll posts ,just your Constructive opinion